Scene Capture 2D Invisible When Mobile MSAA Enabled

UE - Platform - Mobile - Oct 11, 2017

UDN Licensee (UE4.16) changed rendering settings from MSAA "none" to MSAA x4, resulting in Scene Capture 2D not showing up in mobile preview mode. I have reproduced same results in 4.17 and 4.18. ...

Blueprint fails to compile after adding local map variable element

UE - Gameplay - Blueprint - Oct 11, 2017

When a map is added as a local variable for a blueprint function, the blueprint will failt o compile. Regression: No, same behavior occurs in 4.16.3 Workaround: Setting the key/value pair to int/i ...

Ensures reparenting a child blueprint with a call to parent function in interface function

UE - Gameplay - Blueprint Editor - Oct 10, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...

Comment Box Edges/Corners Do Not Precisely Follow Cursor when Resizing

UE - Editor - UI Systems - Slate - Oct 10, 2017

When resizing comment boxes, the edges/corners do not follow the cursor precisely, especially when the cursor is moved around quickly. On Windows, the cursor will either get ahead of the box or ins ...

Navmesh does not update when undoing the scaling of Navmesh Bounds Volume

UE - AI - Oct 10, 2017

REGRESSION: Yes, does not occur in 4.17.2 Navmesh does not automatically update when the user undoes the scaling of a nav mesh bounds volume. This issue occurs with both changing the scale in the ...

[CrashReport] UE4Editor_MediaAssets!UMediaTexture::TickResource() [mediatexture.cpp:245]

Media Framework - Oct 10, 2017

This is an early trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. Sour ...

Timer does not work in Object Class Blueprint

UE - Gameplay - Blueprint - Oct 10, 2017

After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...

[CrashReport] UE4Editor_PropertyEditor!SDetailSingleItemRow::OnArrayDrop() [sdetailsingleitemrow.cpp:172]

Tools - Oct 10, 2017

This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares similarities to [Link Removed] whi ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::BreakAllPinLinks() [edgraphpin.cpp:423]

UE - Gameplay - Blueprint Editor - Oct 10, 2017

This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. Source Context 420 void UEdGraphPin::BreakAllP ...

Capsule Indirect Shadow is visible in Game View for a hidden in game model

UE - Graphics Features - Oct 10, 2017

A model's Capsule Indirect Shadow is visible in Game View, even when a model has "Actor Hidden in Game" enabled. The shadow does not get displayed in PIE. ...