Consolidate tool fails to replace unloaded references to Material Instances

Tools - Feb 20, 2018

This issue is not a regression, it has been broken since the start of UE4. This bug may be related to [Link Removed] . Per licensee: We are trying to replace certain materials with material instan ...

Asset Changes Location in Static Mesh Editor When Reimported

UE - Editor - Content Pipeline - Import and Export - Feb 20, 2018

Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...

UBX Collision Does Not Resize With Mesh When Scaled

OLD - Anim - Feb 19, 2018

-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...

Can't set Event replication settings when delegate output pin is connected

UE - Gameplay - Blueprint Editor - Feb 19, 2018

User Reported Bug Replication Settings no longer editable after event delegate is connected. Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delega ...

Problems with high DPI settings and paper2d

Tools - Feb 19, 2018

This appears to be a regression as the issue does not occur in 4.17.  When setting the windows scaling to anything greater than 100% the tile map selector from Paper2D is off. Clicking on the tile ...

Vive: Trigger haptic has a low chance to not play

UE - Platform - XR - Feb 17, 2018

Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...

Blueprint EventDispatchers unable to be reordered

UE - Gameplay - Blueprint Editor - Feb 15, 2018

UI appears to support EventDispatcher reordering, however reordering does not occur. ...

Unreal Header Tool can sometimes fail if an Engine plugin is Enabled By Default and has the "Program" Module Type set

UE - Foundation - Core - Feb 15, 2018

An Engine plugin with the Program module type and EnabledByDefault set to true can cause the Engine to fail to build successfully due to UHT failing. I was only able to reproduce this behavior using ...

Enabling RVO Avoidance breaks networked movement

UE - AI - Feb 15, 2018

When running a Dedicated Server in PIE while using RVO, the Player character doesn't move at all. When RVO is disabled the Player is able to move but it is laggy. ...

Empty Character repositioned on begin play

UE - Gameplay - Feb 15, 2018

When placing a character with an AI Controller in editor, it repositions to the floor of the level when simulating or in PIE. ...