In Pose Pin Does Not Immediately Appear for Sub Anim Instance Node

OLD - Anim - Jan 24, 2018

The Sub Anim Instance pin does not appear automatically when the Anim Blueprints are connected in the order listed above. If done in another order the "In Pose" pin appears. ...

Ensure after undoing the translation of a copy and pasted landscape

UE - LD & Modeling - Terrain - Landscape - Jan 24, 2018

This is occurring in both 4.18 and 4.19 release branches. ...

Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...

Live Link Tab Displays "Unrecognized Tab" On Open of Project

OLD - Anim - Jan 23, 2018

When reopening a project that has Live Link docked to the editor's tab, the Live Link tab reads as "unrecognized tab" ...

Location Transform Not Applied to Animation in PIE

OLD - Anim - Jan 22, 2018

-Changing the location transform using Additive Layer Tracks is not visible when PIE and instead only visible in the Animation Preview. This only occurs when keying the location but not with scale ...

Adding and Removing a Blueprint Interface Output Parameter will cause warnings/errors when compiling in the Implementing Blueprint Actor

UE - Gameplay - Blueprint - Jan 22, 2018

The editor appears to become confused when adding and removing output parameters in a Blueprint Interface, multiple times, then compiling the implementing Blueprint Actor Class, which causes the edi ...

Motion controllers appear misaligned when using the oculus touch controllers through steam VR

UE - Platform - XR - Jan 22, 2018

Touch controllers for oculus appear misaligned when using the Oculus via Steam VR. The controllers in game do not line up with the position provided by steam VR. ...

InputChord "None" replaced with "Any Key" on reopen

UE - Gameplay - Blueprint Editor - Jan 22, 2018

For the FInputChord struct, in Blueprints assigning the value "None" to Key will be reassigned to the next time the Blueprint is opened. This is problematic for handling key bindings in Blueprint w ...

Component inheritance does not appear to be consistent when running a project with the -game command line argument

UE - Gameplay - Blueprint - Jan 19, 2018

Component property inheritance sometimes does not behave as expected when opening a project with the -game command line argument. Attempting to load a child Blueprint through code may not correctly ...

the "Is Visible" node does not appear to consider the visibility of any parent widgets

UE - Editor - UI Systems - Jan 19, 2018

When using the "Is Visible" node for a widget who parent is set to hidden, the node will return true even though the widget cannot be seen. ...