LogUObjectGlobals:Warnings when recording with Sequencer Recorder

Tools - Sequencer - Feb 1, 2017

Warnings occur when recording a new sequence in Sequence Recorder This is not a regression, since it happens in 4.14.3 Warnings:LogUObjectGlobals:Warning: Guid referenced by ThirdPersonCharacter_C ...

Set Actor Enable Collision doesn't turn off collision for Child Actor Components

Gameplay - Jan 30, 2017

Set Actor Enable Collision doesn't turn off collision for Child Actor Components. User expects it to do so because other nodes like Set Hidden in Game work on the entire actor and the API explains i ...

Editor Crash when Add Client button is used

Tools - Jan 30, 2017

If the "Allow late joining" option is turned on in Editor Preferences, using the Add Client button in PIE will cause a crash on Exit. Crash happens immediately if using VR Preview ...

Particle Parameter Won't Update If Used With EventReceiver Spawn

Rendering - Niagara - Jan 26, 2017

Particle Float Parameter for the EventReceiver Spawn doesn't update when accessed via blueprint it just retains whatever default value is assigned in cascade. I've confirmed other modules work as ex ...

Rotated component made into root displays incorrectly in the blueprint editor

Gameplay - Blueprint - Jan 25, 2017

Rotated component made into root displays incorrectly in the blueprint editor. Closing and reopening the BP editor corrects the displayed root component. ...

Editor crash when enabling Distance Field AO Visualization in the Forward Renderer

Rendering - Jan 9, 2017

When forward rendering is enabled along with Mesh Distance Fields if you go to visualize Distance Field AO in the main viewport the editor will crash. This only affects the Forward Render and works ...

[CrashReport] UE4Editor_Renderer!FBatchingSPDI::DrawMesh() [primitivesceneinfo.cpp:47]

Rendering - Jan 3, 2017

Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...

Move component to (Rotation) appears to take the shortest path by default

Gameplay - Blueprint - Dec 8, 2016

Move component to (Rotation) appears to take the shortest path by default ...

UMG Background Blur renders black on Android

Platform - Mobile - Dec 8, 2016

Tested on Nexus 6P with Android 7.0 Suggest that on mobile the background is not rendered in real time, instead we render the blurred image for one frame and use that same image for subsequent fr ...

Get Platform Name node displays incorrect platform name on tvOS

Platform - Mobile - Dec 7, 2016

GetPlatform node displays the incorrect platform name for tvOS. ...