Packaged size of project is double its size when packaging for Shipping Windows (32 bit)

Core - Mar 9, 2015

When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error

Gameplay - Blueprint - Mar 5, 2015

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...

Orthographic Camera View does not work properly in HTML5

Platform - Mobile - Mar 2, 2015

A user has not been able to get his game to run in an orthographic camera angle. It works perfectly fine in perspective, but pushes the game off to the side once in orthographic. Users Tutorial of ...

Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

Rendering - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

Fix delegate problems with Blueprints

Core - Feb 18, 2015

https://udn.unrealengine.com/questions/236428/bug-blueprints-executing-zombie-code.html Blueprint MyCharacter is based on native class CodeFirstPersonCharacter. CodeFirstPersonCharacter has compone ...

Hot Reload does not update blueprint pins

Gameplay - Blueprint - Jan 15, 2015

When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...

Large blueprint memory leak in project

Gameplay - Blueprint - Jan 6, 2015

Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...

Compiling on Mac fails if build path has spaces

Platform - Mac - Jan 6, 2015

UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...

LIVE: Transform Variable rotation not setting correctly

Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

LIVE: RENDERING: Movable Mesh does not receive shadows from Static meshes in static or stationary lighting

Rendering - Apr 30, 2014

---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...