Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

Rendering - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

Fix delegate problems with Blueprints

Core - Feb 18, 2015

https://udn.unrealengine.com/questions/236428/bug-blueprints-executing-zombie-code.html Blueprint MyCharacter is based on native class CodeFirstPersonCharacter. CodeFirstPersonCharacter has compone ...

Hot Reload does not update blueprint pins

Gameplay - Blueprint - Jan 15, 2015

When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...

Large blueprint memory leak in project

Gameplay - Blueprint - Jan 6, 2015

Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...

Compiling on Mac fails if build path has spaces

Platform - Mac - Jan 6, 2015

UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...

LIVE: Transform Variable rotation not setting correctly

Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

LIVE: RENDERING: Movable Mesh does not receive shadows from Static meshes in static or stationary lighting

Rendering - Apr 30, 2014

---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...