Editor Scalability Settings cannot be set per project

Tools - Dec 17, 2018

Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...

Sequencer Sub Sequence cannot play back from Master Sequence at a Time Scale under "1.0"

Sequencer - Dec 13, 2018

Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...

Get Transform at Distance Along Spline does not work properly with Blueprint Nativization enabled if the Spline has multiple points

Gameplay - Blueprint - Dec 13, 2018

Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable. Regression? No This occ ...

Sphere Reflection Captures Are Not Cleared Out of Arrays Properly When Deleted

Rendering - Dec 11, 2018

SphereReflectionCaptures are not properly destroyed when deleted, and still take up space in the AllocatedReflectionCaptureState array. After reaching 341 SphereReflectionCaptures, the only way to c ...

Crash when using a specific Component Mask with Material

Rendering - Dec 11, 2018

This problem seems to stop at Check in HLSLMaterialTranslator.h. If the same value is entered in MCT_Float and MCT_Float4, it branches to True with IsIdentical, but it seems that a problem has occur ...

Crash Upon Sequencer Modification of Actor's Array Variable

Sequencer - Dec 7, 2018

If Sequencer event track modifies an Actor's Integer Variable Array that is exposed to Cinematics, the Editor will crash when the Stop button is pressed. ...

Enabling Tonemapper via console command causes a black screen when Mobile HDR and Bloom are enabled on Android

Platform - Mobile - Dec 7, 2018

Enabling Tonemapper on Android with Mobile HDR and Bloom enabled causes the entire screen to go black, other than HUD and UMG elements. This seems to occur on older phones, as this occurred on a Ne ...

User created constraints have a default joint name of "UserConstraint" that cannot be edited

Physics - Dec 6, 2018

Constraints created by users are all given the same Joint Name of "UserConstraint" and it cannot be edited. This makes referencing these joints individually impossible. Regression?: No This occurs ...

UReplicationGraph::InitializeForWorld needs to clear the global actor info map

Networking - Dec 6, 2018

The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) afte ...

Copy-pasted user created umg not updating if the template was modified

Tools - UMG - Dec 5, 2018

When copying/pasting a user created Widget into another widget any changes made to the copy will change the main Widget without making any changes to the copy. ...