Bones with physics enabled stretch when moving over the Actor set in the TickGroup after PrePyhsics

Physics - Feb 14, 2019

When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch. Instead of directly using PhysicsAsset, using RigidBody nodes does not cause th ...

Volumetric Lightmaps do not work with Landscape texture mapping

Rendering - Feb 13, 2019

It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...

Scale by Safe zone setting for Scale box does not scale children as expected

Tools - UMG - Feb 11, 2019

Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...

Hot reload can no longer be performed after adding an empty class to a Blueprint-only project

Core - Feb 7, 2019

Adding an empty code class to a Blueprint-only project prevents the project from being able to perform any hot reloads. When clicking the Compile button in the Editor, a warning is added to the log ...

Project Version setting not reflected in a project's packaged executable's property details

DevTools - Feb 5, 2019

When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...

Calling Console Commands in Python doesn't execute

Tools - Python - Feb 5, 2019

The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...

Scrollbox no longer works after being Collapsed (and made visible again) when using remote session

Tools - UMG - Feb 5, 2019

Scroll box no longer scrolls after the visibility has been set to collapsed and back to visible. This only appears to occur when using Remote session. Additional info on setting up remote session: ...

Crash after removing decal (using set fade out node) during design time and then hitting play

Gameplay - Blueprint - Feb 5, 2019

When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...

Data Tables with 'ParticleSysParam' structs cause crash

Rendering - Cascade - Feb 4, 2019

Data Tables with 'Particle Sys Param' structs in them as variables will crash when opened. ...

Crash occurs in PIE when an Actor calls a method in a UObject that attempts to modify an FString member of the UObject

Core - Jan 31, 2019

The Editor will crash in PIE when an Actor calls a method in a UObject that modifies some FString members in the UObject. In the Attached project, the UObject class contains two FString members and ...