Console is off screen in VR preview when windows scaling is set to 150% or above

Virtual Reality - Jun 29, 2018

Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...

Platform stats in material editor hides stats for other platforms when one platform has a compile error

Tools - Material Editor - Jun 28, 2018

View platform stats in the material editor[Image Removed]I enable a platform with compile errors, then the stats for the other platforms that succeed to compile disappear[Image Removed] ...

The text in the platform stats window of the material editor cannot be selected or copied

Tools - Jun 28, 2018

The text in the platform stats window of the material editor cannot be selected or copied [Image Removed] ...

Error during packaging if nativizing a blueprint that contains a TMap with TSubclassOf as a key

Gameplay - Blueprint - Jun 28, 2018

Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...

Plugin module is not reloaded when a game module that depends on the plugin module is hot reloaded

Core - Hot Reload - Jun 28, 2018

Performing a hot reload after modifying game code (plugin code is unmodified) does not also reload plugin modules. In the attached project, there are some log messages output when the plugin module ...

Crash When Assigning a Static Mesh to the "Sample Static Mesh" Module

Rendering - Niagara - Jun 28, 2018

When assigning a static mesh to the "Sample Static Mesh" module, the engine will crash as soon as you select a mesh and click "Fix Now". If the mesh already has CPU access enabled it will crash as s ...

ColorCalibrator tool stuck on cursor when clicking out of the Editor

Tools - Jun 28, 2018

Using the ColorCalibrator tool as a cursor by holding "\" gets stuck if you click out of the Editor while hold down the key.  ...

Instanced Subobjects on Children BPs point to Parent BP's instance if both are loaded when creating the object

Gameplay - Blueprint - Jun 27, 2018

The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...

Static mesh created using a procedural mesh component does not appear to save

Tools - MeshEditing - Jun 27, 2018

Creating a static mesh via the create static mesh button in a procedural mesh component creates a mesh that does not appear to save. If the editor is restarted the mesh asset is lost. ...

Crash in packaged game if Blueprint that contains an instanced subcomponent is nativized

Gameplay - Blueprint - Jun 26, 2018

Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...