[CrashReport] Crash related to lack of disk space - FShaderCompileThreadRunnable::WriteNewTasks()

UE - Rendering Architecture - RHI - Sep 10, 2015

Sent in the unattended mode4.9- In this crash I was trying to do a LOD only build. Originally it was a full build but after four crashes that way I clicked just LOD to see if it would work on its? own ...

Multiple variable categories with different spacing created in BP editor

UE - Gameplay - Blueprint Editor - Aug 24, 2015

Dragging variables to a category in the BP editor creates a new category based on the display name. If you create a category "TestCategory" then dra a variable to that category, it will create a new ...

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components

UE - Gameplay - Blueprint - Aug 11, 2015

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...

High Resolution Screenshot in Orthographic Unlit Mode Does not Capture Correctly

UE - Graphics Features - Jun 3, 2015

When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...

On a Linux project, starter content does not appear in content browser until project is reopened

UE - Platform - Linux - Mar 12, 2015

When creating a new project with starter content on Linux, the only asset that appears in the content browser is Floor_400x400. Closing/reopening the project will cause the rest of starter content ...