Unable to reproduce internally, but appears related to users storing their projects in shared cloud storage folders. All Error Messages seem to indicate projects in Drive or Dropbox folders.
Update by Eric.K: "after a little more digging into each reported version of this crash. It appears this has something to do with Dropbox, Google Drive or OneDrive syncing the project directory and some file is not correctly allowed to update in the Intermediate Folder while compiling a Material or other element. I am attempting to reach out to someone who had this issue and get a project that I can try to sync to a dropbox and reproduce."
I reproduced crashes by using ShaderWorkingDir= to remap the source temp files to the destination drive, and then filled up all the space.
UE4Editor_Engine!FShaderCompileThreadRunnable::WriteNewTasks() [shadercompiler.cpp:552]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [shadercompiler.cpp:753]
UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [shadercompiler.cpp:357]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20945 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.9, 4.10, 4.11, 4.18, 4.19, 4.20, 4.21, 4.22, 4.23, 4.24, 5.0-early access |
Created | Sep 10, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |