Using -90 for New Relative Rotation on the Y axis causes sporadic behavior

UE - Gameplay - Feb 20, 2019

Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal be ...

FPhysicsInterface_PhysX::Sweep_Geom calculates incorrect shape transform

UE - Simulation - Physics - Feb 19, 2019

FPhysicsInterface_PhysX::Sweep_Geom incorrectly calculates the shapes' world transforms, while an alternate approach in FPhysicsInterface_PhysX::LineTrace_Geom works correctly. ...

Initializing custom Component on Actor in constructor causes odd hierarchy and details panel issues

UE - Gameplay - Blueprint - Feb 19, 2019

When testing with a simple setup, as follows: MySceneComponent has a UProperty(VisibleAnywhere, BlueprintReadOnly) of a USphereComponent pointer, initiated in the Constructor AMyActor has a UProper ...

Editor ClickLocation does not respect AllowSelectTranslucent

Tools - Feb 15, 2019

With AllowSelectTranslucent off, translucent objects are expected to have no effect on the selection process, however the editor's click location continues to reflect their impact. ...

PhysicsConstraint is not properly updated with world origin shifting

UE - Simulation - Physics - Feb 15, 2019

When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results. ...

ISM is not transformable in standalone if mesh distance fields are generated

UE - Graphics Features - Feb 15, 2019

Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual. ...

User Defined Struct causing crash due to accessing freed memory when using Stompmalloc

UE - Gameplay - Feb 14, 2019

A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...

Transform Origin Actor does not work when BlendType is Relative

UE - Anim - Sequencer - Feb 14, 2019

This project has enabled the Override Instance Data of Level Sequencer. Licensee wants this Transform Origin to work if it change the  Blend Type to Relative. [Image Removed] ...

nDisplay: can't read cfg file with spaces in the path

UE - Virtual Production - nDisplay - Feb 13, 2019