Sequencer does not save asset variables in event struct

UE - Anim - Sequencer - Jul 31, 2018

When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...

Net Dormancy is completely ignored in Blueprints

UE - Networking - Jul 31, 2018

Blueprint events seem to ignore Net Dormancy entirely. This was discussed with the Blueprints team and it seems that this may not be an issue directly with Net Dormancy but the fact that Rep Notifie ...

When a Sublevel has "Initially Loaded" set to true and "Initially Visible" set to false, the Editor will crash after exiting PIE

UE - Gameplay - Jul 31, 2018

If you have a sub level with "Initially Loaded" set to true and "Initially Visible" set to false it will crash after exiting PIE. This issue was reported and tested in 4.20.1 (CL-4233996). It has ...

Unable to package for Android with bEnableExceptions set to true

UE - Platform - Mobile - Jul 31, 2018

Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...

Replicated Movement doesn't replicate itself to all clients on Dedicated Server

UE - Simulation - Physics - Jul 31, 2018

This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns. This was reported and teste ...

Instance's parameter value for Child BP is not reflected in cooking if parent is nativized

UE - Gameplay - Blueprint - Jul 31, 2018

If an instance of a child BP has a non-default value for its parameters, that value will be ignored in the cooking process if the parent BP is nativized but the child is not and the default value fr ...

Set Material in Blueprint Causing Crash

UE - Graphics Features - Jul 30, 2018

Using "Set Material" for a static mesh in blueprint causes a crash. Working properly in 4.19 CL# 4033788 Found in 4.20 CL# 4233996 and 4.21 CL# 4234136 This is a regression. ...

ShooterGame Crashes on Exit on iOS Due to Exhausting Real Time Allowance

UE - Platform - Mobile - Jul 30, 2018

When closing ShooterGame on an iOS device, the application crashes due to "exhausting the real time allowance of 5.00 seconds". This issue is NOT a regression for //UE4/Dev-Networking as it is also ...

Cube Render Target "Size X" Is Being Set as Y

UE - Graphics Features - Jul 30, 2018

The cube render target "Size X" is being set as Y.  Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4234136 ...

Temporal AA and Motion Blur Does Not Work on Manually Animated Bones

OLD - Anim - Jul 30, 2018

Manually animated bones of skeletal meshes do not correctly work with temporal AA and motion blur even if "Per Bone Motion Blur" is enabled. Found in 4.20 CL# 4233996 and 4.21 CL# 4234136 Unable t ...