Procedural Foliage Volume: Simulate() function doesn't work in Blue Print

UE - Engine Scaling - Streaming - Foliage - May 10, 2019

Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...

Foliage LOD's Screen Size Can't be Set Higher Than 1.5

UE - Engine Scaling - Streaming - Foliage - Jan 31, 2019

Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...

Snap to Bone only updates the UI in the PHat Editor - Constraints still modified when simulated

UE - Runtime - Simulation - Oct 9, 2018

Even though the constraint appears to be snapped to the bone in the Editor, when it simulates, the skeletal mesh behaves like it was pulled apart I noticed this while verifying ...

Foliage is Offset When Streaming Existing Levels From World Composition

UE - Engine Scaling - Streaming - Foliage - Jul 3, 2018

Streaming an existing level that used World Composition places the landscapes in the correct spot, but any foliage tied to that landscape is placed on the landscape tile at 0,0 instead of its corres ...

Unable to create a 'World Soft Object Reference' Variable from the Variables Panel

UE - Framework - Blueprint Editor - Jun 21, 2018

Soft references to World objects (TSoftObjectPtr<UWorld>) cannot be directly created in blueprints. These types work fine in blueprints but cannot be directly created. The reason soft references are ...