State Machine events "Left State Event" and "Fully Blended State" not firing when animation is sequence is playing at the moment you enter/leave the state. ...
Feeding Interpolative non-additive Data into Make Dynamic Additive gives a Warning "Trying to play a non-additive animation into a pose that is expected to be additive in anim instance" AnimBluepr ...
Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...
Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...
According to the report from Licensee, this is because it is displayed when the child's bone has Weight, which is a cause of misunderstanding. ...
Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...
Incorrect definitions for Latitude/Longitude in Documentation for Geographically accurate sun positioning. https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/SunPositioner Ex ...
Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...
Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen. [Link Removed] ...
In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...