Niagara: Losing focus when editor is open

Sequencer - Apr 5, 2019

Reported by a user from Reflector. ...

Spawning a poseable actor with delay crashes

Anim - Apr 5, 2019

Spawning a poseable actor with a delay causes the Editor to crash. ...

RF_WasLoaded is set to False in PIE for instances of a Blueprint if the Blueprint is recompiled

Gameplay - Blueprint - Apr 5, 2019

The RF_WasLoaded flag is set to false for Blueprint instances in PIE if the Blueprint is edited and compiled. This is fixed by saving the level which is a simple workaround but this should be needed ...

Audio Capture Timecode Provider asserts if no source device can be found.

FLinearTimecodeAudioCaptureCustomTimeStepImplementation::Init() asserts if no source device can be found. It should gracefully fail instead. ...

Translucent Elements of an Invisible StaticMesh are Visible If Hidden Shadow is Enabled

Rendering - Apr 5, 2019

Translucent parts of a static mesh is still visible after setting to invisible and Hidden Shadow. Working as expected in 4.20 CL# 4369336, and 4753647 Found in 4.22 CL# 4660361 and 4.23 CL# 576279 ...

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+

Rendering - Apr 5, 2019

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+ ...

Changing particle system template via Blueprints crashes Editor and packaged game

Rendering - Cascade - Apr 4, 2019

Setting a ParticleSystem component in a Blueprint to none/null with a "Set Template" node causes the editor and the packaged project to crash. I have noticed this when migrating my game to 4.22, whi ...

Control Rig does not apply when launching Standalone

Anim - ControlRig - Apr 4, 2019

Control rig not applied when launching in standalone Confirmed in 4.23 Main @ CL 5728426 (Differences in control rig nodes noticed in 4.23 (Executeable, ApplyFK not accessible via context menu, no ...