Material rendering incorrectly when using DepthFade on iOS

Platform - Mobile - Sep 9, 2019

This issue only occurs on iOS and does not reproduce on Windows or Android. I have seen that the SceneDepth value of the DepthFade node may not be compared correctly. ...

Vive - PIEVR 'Set World To Meters Scale'

Virtual Reality - Sep 4, 2019

UAnimInstance::GetInstanceTransitionTimeElapsed returning 0 in non-editor builds

Anim - Sep 4, 2019

In non-editor builds UAnimInstance::GetInstanceTransitionTimeElapsed always returns 0.0f. This is caused within FAnimNode_StateMachine::Update_AnyThread due to: #if WITH_EDITORONLY_DATA NewTra ...

Instanced static meshes fire an erroneous performance assert about loose parameters.

Rendering - Sep 4, 2019

 "This ensure is intended to catch regressions where rendering programmers add a loose parameter to LocalVertexFactory, breaking dynamic instancing on regular static meshes.  InstancedStaticMeshes c ...

Memory leak with disable rendering

Rendering - Sep 2, 2019

When executing "ShowFlag.Rendering 0", it occur the memory leak because it can't run RHICmdList.ImmediateFlush(). The following code is a workaround. DEC_MEMORY_STAT_BY() is ImmediateFlush. Witho ...

Cascade pooled emitters are not reclaimed on disabled LODs

Rendering - Cascade - Aug 30, 2019

Pooled memory will not be reclaimed from emitters with disabled LODs if Disabled LODs Keep Emitter Alive is checked. ...

Blend Space Per Bone Blend does not apply blend weight correctly

Anim - Aug 30, 2019

The Blend Space's Per Bone Blend doesn't always apply its interpolation speed correctly to the appropriate bone or at all. ...

RichTextBlock with outline string displays irregular spacing

We can see irregular spaces between string. They want to display outline font bodys in regular spacing. Or they want a checkbox option to change the behavior of the spacing. [Image Removed] ...

SceneCaptureComponent2D Anti-Aliasing not working unless Post-Processing flag is toggled OFF and back ON again

Rendering - Aug 28, 2019

SceneCaptureComponent2D Anti-Aliasing does NOT work unless Post-Processing hidden show flag is toggled OFF and back ON again. This state persists only during Editor time. Upon restarting the Editor ...

Crash when setting Anim to "None" with URO

Anim - Aug 28, 2019

A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...