PLCrashReporter iOS Bitcode packaging Error

Platform - Mobile - Mar 6, 2019

Unable to package a CPP project with Bitcode enabled Confirmed in 4.23 MAIN @ CL 5291468 ...

PoseAsset::GetAnimationPose Normalizing all bone rotations per track

Anim - Mar 6, 2019

In UPoseAsset::GetAnimationPose after the curves are blended the all out pose's rotations are normalized for each track instead of just the specific bone for that track (See linked UDN for more deta ...

Widget text fields to not remain highlighted after making changes

Tools - UMG - Mar 6, 2019

When making changes to the properties of widgets in the details panel, the text fields to not remain highlighted. This functionality appears present in other areas of the engine. Such as when dealin ...

Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object

Physics - Mar 5, 2019

Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object ...

Constraint to kinematic root body prevents skeletal mesh from sleeping

Physics - Mar 5, 2019

Linked test project contains already set up actor as described in steps to reproduce. Using a kinematic body on a root bone, setting all other bodies sleep family to Custom, and their custom sleep t ...

Generate Project Files process fails if SwarmAgent.exe is not present

DevTools - Mar 5, 2019

This issue appears to be the result of the fix for UE-70509 which removed RPCUtility from the Engine. A licensee noted that they were now seeing an issue when attempting to generate project files fo ...

Incorrect Skysphere Material Reflection with Ray Tracing

Rendering - Ray Tracing - Mar 5, 2019

The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...

AccumulateCurveMetaData unnecessarily marks the package dirty

Anim - Mar 5, 2019

AccumulateCurveMetaData makes calls to MarkPackageDirty even when the data hasn't changed. ...

Landscape Far Shadows Interfere With Distance Field Soft Shadows

Rendering - Mar 5, 2019

Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...

Stereo layer appears to move opposite the HMD when using Vive

Virtual Reality - Mar 5, 2019

Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer ...