Sprite size scale by velocity module has Solve forces and velocity as a post dependency

Rendering - Niagara - May 14, 2019

The size scaling should use the current frame's velocity, so this should happen after forces and velocities are solved. ...

Animation Blueprint with Shared Transition "marked" dirty

Anim - May 14, 2019

Animation Blueprints which contain a shared transition used to transition between two animation states will be marked as "dirty" every time the blueprint is compiled and re-opened. ...

High-Poly Meshes with DistanceToNearestSurface is Completely White

Rendering - May 14, 2019

The distance field materials do not work on a High Poly mesh.   Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6063286, 4.23 CL# 6398642 ...

UDistributionFloat member resets to null upon Blueprint Compile

Gameplay - May 14, 2019

A UDistributionFloat property is reset to NULL when compiling a Blueprint sub-class of a C++ class that has a UDistributionFloat property. ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - AMD

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house AMD information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains "Te ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains ...

Actors with large numbers of components cause long hitches during cooking

Core - Cooker - May 14, 2019

Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...

AndroidJavaMediaPlayer fails to compile for x64 architecture

Platform - Mobile - May 13, 2019

There is a compile error with AndroidJavaMediaPlayer.cpp which is only caught for the x64 architecture on Android. ...

Flickering / Color Shift in Right eye with Cascade Particle + Instanced Stereo

Rendering - Cascade - May 13, 2019

Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...

Mesh and Preview Character BP Stuck in "In Air" Animation

Gameplay - Player Movement - May 13, 2019

Checking the Run Physics with No Controller box in an animation Blueprint causes the Mannequin to change over to the "In Air" animation state. This will only occur after making the change then compi ...