Maximum Resolution Windowed Mode Covering Task Bar

Rendering - Oct 19, 2018

Using the maximum resolution available on the monitor for windowed mode results in the window overtaking the Windows taskbar. ...

Navmesh doesn't work in a Packaged Build if it was placed in a Sublevel

Gameplay - AI - Oct 19, 2018

Once packaged, a persistent level is unable to create navmesh data properly if the navmesh bounds volumes are only present in its sublevels. The issue can be traced to the UNavigationSystemV1::IsThe ...

Packaged Builds with DX12 Crash on 2nd Start

Rendering - Oct 18, 2018

Running a packaged game with DX12 will crash on launch every second start and after. If you delete the files with the .ushaderprecache extension that are in the ProjectName/Saved folder the exe star ...

Can't access Actor in Sublevel from Persistent Level Blueprint

Gameplay - Oct 17, 2018

You are unable to access or create references to any Sublevel Actors in the Persistent Level Blueprint. Licensee reports being able to select the Sublevel Actor and then right-click to create a refe ...

GetAssetRegistry by class and subclass only works for Material data types

Gameplay - Oct 16, 2018

The GetAssetRegistry blueprint node only produces the asset data for the Material class and its subclasses. It completely ignores the asset data for Actor, derived Actor class Blueprints, and the su ...

SceneCapture2D Crashes When Changing to a Mobile Preview

Platform - Mobile - Oct 16, 2018

With a SceneCapture2D actor in a level the editor will crash when changing to a mobile preview. Working as expected in 4.20 CL# 4369336 Found in 4.21 Preview 1 CL# 4435822 and 4.22 CL# 4470579 Th ...

Construction Script Does Not Update Parameters Of An Actor Component

Gameplay - Core - Oct 16, 2018

The construction script does not update the parameters of the actor component. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 1 CL# 4435822, 4.22 CL# 4470579 ...

Relative location of Static Mesh Component resets to Blueprint location if Blueprint is attached to another Actor and then moved

Gameplay - Blueprint - Oct 15, 2018

The relative location of a Blueprint's Components behaves differently in the level depending on whether the Component was added directly to the Blueprint or it was inherited from a parent code class ...

VR Canvas blurry on Mobile VR

XR - Oct 15, 2018

Debug Canvas Layer blurry on mobile. ...

stat scenerendering not visible on mobile with VR Canvas

XR - Oct 15, 2018

stat scenerendering not visible on Mobile VR with new VR Canvas Layer. Similar debug output are visible (Tested stat memory, stat rhi)  Confirmed in Main @ CL 4468496 ...