Relative location of Static Mesh Component resets to Blueprint location if Blueprint is attached to another Actor and then moved

Gameplay - Blueprint - Oct 15, 2018

The relative location of a Blueprint's Components behaves differently in the level depending on whether the Component was added directly to the Blueprint or it was inherited from a parent code class ...

VR Canvas blurry on Mobile VR

XR - Oct 15, 2018

Debug Canvas Layer blurry on mobile. ...

stat scenerendering not visible on mobile with VR Canvas

XR - Oct 15, 2018

stat scenerendering not visible on Mobile VR with new VR Canvas Layer. Similar debug output are visible (Tested stat memory, stat rhi)  Confirmed in Main @ CL 4468496 ...

Axis gizmos are not shown as rotated for IWCE but are for BP editor, which is a confusing discrepancy

Gameplay - Blueprint - Oct 15, 2018

A child scene component does not appear to rotate in the viewport but will appear rotated in the Blueprint Editor. ...

UUserWidget::SetPositionInViewport does not function as intended

Tools - UMG - Oct 15, 2018

The Set Position in Viewport node does affect UserWidgets position. It keeps it 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21  (CL - 4465720), 4.22 (CL - 44654877) ...

EarlyZPassOnlyMateriaMasking Makes Masked Materials on Particles Flicker When Close to the Camera

Rendering - Cascade - Oct 12, 2018

When "r.EarlyZPassOnlyMaskedMaterials" is enabled, masked materials used with particles will flicker when close to the camera. Found in 4.17 CL# 3658906, 4.18 CL# 3832480, 4.19 CL 4033788, 4.20 CL# ...

Editor Crashes When Attempting to Create/Open a Blueprint While 'Show Friendly Variable Names' is False

Gameplay - Oct 12, 2018

When the 'Show Friendly Variable Names' option is set to false in Editor preferences, attempting to create (once you press 'Enter' to accept the new Blueprint name) or open a Blueprint causes the ed ...

Hot Reload fails when project code class that derives from a plugin code class is modified

Core - Hot Reload - Oct 11, 2018

Hot Reloading fails in 4.21 if a project code class that derives from a plugin code class is modified. The Editor appears to be looking for a corresponding Hot Reload .dll for the plugin, even thoug ...

User focus navigation does not respect Wrap setting for Prev/Next

Tools - UMG - Oct 11, 2018

Using Tab/Shift+Tab to navigates between all buttons on the player screen instead of the buttons that are constrained within an overlay Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.2 ...