The Compile Single File option in UnrealVS fails if there is a space in the path to the Engine's root folder

UE - Foundation - Cpp Tools - Oct 3, 2018

The Compile Single File option in UnrealVS fails if the Engine is located in a directory where there is a space somewhere in the path to the Engine's root directory. REGRESSION: No ...

Foliage Lightmaps Are Incorrect When Using a Precomputed Lighting Scenario

UE - Graphics Features - Oct 2, 2018

Foliage lightmaps will not match properly to the lighting when using a lighting scenario. They will look normal if you select the Foliage tool but in PIE they will still be incorrect. Working as ex ...

Blueprints with accent characters fail to open when converted from 4.19 to 4.20

Tools - Oct 2, 2018

Any Blueprint with accents in the name, coming from 4.19 won't open in 4.20. Double clicking the asset, trying to right click asset, results in no actions. When loading the project this message app ...

Can change type of event dispatcher in Blueprint

UE - Gameplay - Blueprint Editor - Oct 2, 2018

It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...

Translucent Materials Receiving Incorrect Shadows in Forward Shading

UE - Graphics Features - Oct 2, 2018

Translucent Materials will receive incorrect shadows in forward shading. This is working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4408769, 4.22 CL# 4413 ...

Ensure triggers when undoing change to newly created variable

UE - Gameplay - Blueprint - Sep 28, 2018

Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...

Project fails to build when the SQLite Amalgamation files are included in the project.

UE - Foundation - Core - Sep 27, 2018

In 4.20, it is no longer possible to add the SQLite Almagamation files to a project. Attempting to build a project with these files added results in the build failing due to numerous errors about pr ...

User is able to drag duplicate events into the graph from My Blueprint

UE - Gameplay - Blueprint Editor - Sep 27, 2018

REGRESSION: Yes, this did not occur in 4.19 The user is able to drag an Event from My Blueprint panel into any graph, creating a duplicate Event Node. Additionally the dupe Event will have extra o ...

[CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::SetIndexSource() [staticmeshrender.cpp:679]

UE - Graphics Features - Aug 31, 2018

No user comments in crash group 675 if ( bRequiresAdjacencyInformation ) 676 { 677 check( LODModel.bHasAdjacencyInfo ); 678 ***** OutElement.IndexBuffer = &LODModel ...

Unable to add Transform track to Particle

UE - Anim - Sequencer - Aug 28, 2018

Unable to add Transform track to Particle. Does not occur in Dev-Sequencer. ...