NDisplay hangs and stops responding on cluster event send

Tools - nDisplay - Nov 12, 2019

"The test event is set up using the default CE port, but every time an event is sent through the launcher the display receives the input and processes it, however the launcher will "hang" and stop ...

Update DefaultEngine.ini file when open project settings tab.

Tools - Nov 12, 2019

There are no changes to the parameters in the .ini file, just the file has been updated. Source control becomes dirty by re-saving the file.  ...

Vector Field Initial Rotation will always have the same initial rotations for each emitter instance

Rendering - Cascade - Nov 11, 2019

The Vector Field Initial rotation module will have the same rotation for all instances of the same emitter. This is a regression from 4.22. ...

Float RGBA Framebuffer rendering settings changes UI

Tools - Slate - Nov 11, 2019

When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA".  The Editor's UI will change.  (Please see the attached screenshots for comparison) ...

Client Build Errors with VS 2019

Physics - Nov 11, 2019

When building UE 4.23 from source using VS 2019, there are compile errors when building the Targets DebugGame Client and Development Client. Note that Debug Client builds successfully. The errors ar ...

Shader Complexity viewmode doesn't work on masked & pixel depth offset material

Rendering - RHI - Nov 11, 2019

Materials with mask and pixel depth offset appear to be empty in Shader Complexity viewmode in SM5. Both happens in material preview and world viewport.  [Image Removed] Works fine in ES31.  [Ima ...

Restore state doesn't work in Blueprint actors when sequence is set to Allow Sequencer Edits Only

Tools - Sequencer - Nov 8, 2019

Blueprint actors do not having their states properly restored when only sequencer edits are allowed. The licensee has noticed that the USceneComponent* is different after edit in FComponentTransform ...

SetCollisionEnabled shouldn't check owner

Physics - Nov 8, 2019

Attempting to set the collision of a component to NoCollision while the actor's collision is disabled will prevent the component's collision from changing. This is because of the early exit in UPrim ...

TrueDepth API Included when Face Support is disabled

XR - Nov 8, 2019

Licensees are reporting app rejections from Apple with the message "Your app includes TrueDepth APIs. However, we were not able to locate any features in your app that use TrueDepth APIs." ...

Sub Anim Instances Evaluate when not contributing

Anim - Nov 8, 2019

When using a sub anim instance, the instance will continue to update/evaluate even when its value is not currently contributing to the final pose. ...