Custom Depth does not override occlusion if it's set during runtime

Rendering - Features Teams - Oct 4, 2019

Adding a Custom Depth material at runtime does not make the object its applied to render through walls. Tested in 4.22.3 (CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9413529) ...

Engine Crashes When Trying to Add an Entry to a TMap in a Nested Struct That is an Element of an Array

Tools - Oct 3, 2019

When trying to add an entry to a TMap in a nested struct that is an element of an array the engine crashes. This doesn't happen if it is not an array of the nested struct. Attached are .h and .cpp ...

LODbias settings appear to have no affect when specified by GPU on android

Platform - Mobile - Oct 3, 2019

When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...

Localization Preview Button in Widget Editor does not appear to work

Tools - UMG - Oct 3, 2019

The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...

Crash when resizing window using Quad Stereo Buffer

Tools - nDisplay - Oct 2, 2019

We noticed crashes in our application when we attempted to resize a window or switch to full-screen mode. Hence, resizing windows and switching to full screen will result in a crash on Unreal Engine ...

Skeletal Meshes have physics collisions lag

Physics - Oct 2, 2019

Skeletal mesh's physics collision lag behind the actual mesh. It didn't matter if there was just a root bone or multiple bones/constraints. This doesn't happen when using static meshes. The effect ...

Attachment rules in Level Sequencer are broken

Sequencer - Oct 2, 2019

The Attach track attachment rules seems to have no effect when selecting "Snap to Target" and playing the sequence. This was reported and tested in 4.23 (CL-8386587). This was reproduced in 4.22.3 ...

Regression in tonemaper sharpen

Rendering - Features Teams - Oct 2, 2019

Sequencer crashes when scrubbing characters with sub-anim instances and montage slots

Anim - Animation - Oct 2, 2019

I saw a following assertion. Assertion failed: (AdditivePoses.Num() > 0) || (NonAdditivePoses.Num() > 0) [Link Removed] [Line: 1381] This is my quick fix// code placeholder void FAnimInstance ...

Playing as a Pawn that is a Duplicate of a Blueprint Class doesn't create an Attribute Set

Gameplay - Oct 1, 2019

Creating a duplicate of a Blueprint class that has an AttributeSet seems to be interfering with the creation of the AttributeSet. ...