Overlap Issues using Tick Interval and Dedicated Server

Physics - Oct 28, 2019

When using a dedicated server and a class with an explicit Tick Interval set, if the class' overlaps are updated in the begin overlap event, in a non-consequential way(changing collision profile in ...

Blueprint diffing tool attempts to diff transient properties

Gameplay - Blueprint Editor - Oct 28, 2019

The Blueprint diffing tool should skip transient properties. ...

Crash when diffing a blueprint with circular dependency

Gameplay - Blueprint Editor - Oct 28, 2019

Construction script does not properly reset array count

Gameplay - Oct 28, 2019

It appears that in UE 4.23, some specific arrays in construction scripts are no longer cleared automatically and retain references to TRASH objects from the previous construction script calls. This ...

SkeletalMeshSimulationComponent does not work

Physics - Oct 28, 2019

SkeletalMeshSimulationComponent does not effect the simulation of geometry collections to interact with skeletal meshes and setting the component to dynamic results in a crash. ...

Custom Depth incorrectly displays in game when Post Process is set to 'Before Tonemapper'

Rendering - Features Teams - Oct 28, 2019

Custom Depth is not displaying correctly when setting Post process to Before Tonemapping. We see this as a regression. This was working properly in 4.22. ...

Skylight mobility settings interfere with Ray Tracing accuracy

Rendering - Ray Tracing - Oct 28, 2019

When skylight raytracing is enabled, and skylight mobility is movable, skylight diffuse convolution is used on top of the skylight diffuse raytracing, causing severe bias and incorrect raytraced res ...

Oculus NetDriver Regression/Fix

XR - Oct 26, 2019

From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...

Vertex Snapping when moving StaticMesh Pivot has regressed

Tools - Oct 25, 2019

Related UDNs:https://answers.unrealengine.com/questions/597988/vertex-snapping-static-meshes-to-one-another.html (2017) [Link Removed] (2015) ...

Mobile Preview - Custom Stencil 4.23 Regression

Platform - Mobile - Oct 25, 2019

Regression when using custom stencil with in-editor mobile preview. This does NOT reproduce in MAIN at CL 9730599 ...