The MultiGate Node can have more than 32 output pins

Gameplay - Jul 22, 2019

The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...

Material with Custom Expression at Vertex Shader Stage Does Not Compile

Rendering - Jul 22, 2019

When Custom expression is connected to custom UV then material wont compile. This is working as expected in 4.22 CL# 7053642 Found in 4.23 CL#7321677 and 4.24 CL# 7321677 This is a regression. ...

Fullscreen Editor Crash when setting both IndexBuffers to False

Rendering - Jul 22, 2019

When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11. ...

UWorld Async Sweep functions missing the FQuat parameter

Physics - Jul 22, 2019

The UWorld Async Sweep functions are missing the FQuat Rot parameter of their sync counterparts and the Sweep, Overlap, and Async Overlap functions are missing param comments for their rotation para ...

DepthFade does not appear to work Vulkan preview with MobileHDR off

Rendering - Jul 22, 2019

Depthfade does not appear to be working with vulkan if Mobile HDR is disabled. ...

SpiralBlur-SceneTexture Does Not Compile If Raytracing Enabled

Rendering - Ray Tracing - Jul 22, 2019

The material function SpiralBlur-SceneTexture, does not compile in DX12 mode. Found in 4.22 CL# 7053642, 4.23 CL# 7321677, 4.24 CL #7474192 ...

Enum editor not adding new enum values

Gameplay - Jul 22, 2019

Blueprint enumeration editor is not adding new enum values. ...

Android compiles for x64 (Intel x86_64) fail due to Oculus plugin

Platform - Mobile - Jul 19, 2019

OculusHMD plugin fails to compile on Android if compiling for x64 architecture; it isn't supported so module needs to be skipped. ...

No error message when connecting a non-convertible pin type on a MakeSet node

Gameplay - Blueprint Editor - Jul 19, 2019

No error message when connecting a non-convertible pin type on a MakeSet node. The connection fails silently. I have not checked this issue on Linux or Mac. This was also seen in //UE4/Release-4 ...

A Niagara system will only use one spawn rate curve when it has more than one emitter with different spawn rate curves

Rendering - Niagara - Jul 19, 2019

Systems that have more than one emitter that both have unique spawn rate curves will only used the most recently added emitter's spawn rate curve for all emitters. ...