Incorrect shadow on movable objects with ES3.1

UE - Platform - Mobile - Jan 10, 2020

While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...

GameplayTagQuery default property changes not propagated to instances

UE - Gameplay - Blueprint - Jan 9, 2020

Expected: Changes to GameplayTagQuery properties in a blueprint should propagate to instances that haven't overriden the default value. ...

Hotreload on c++ native actor component class will cause BP edit malfunctioned

UE - Gameplay - Blueprint - Jan 9, 2020

[Image Removed] When the BP editor is opened, hot-reload compile will wrongly serialize a HORRELOAD_XXX object into the BP class and package which can not be found when Editor is opened again after ...

"On List Selection Changed" Retrieves The Wrong Item When "Set Item Selection" is used.

UE - Editor - UI Systems - Jan 8, 2020

When a list view item in UMG is selected using "Set Item Selection" it will get the item of the first entry in the list or the last entry manually selected by the user. The correct item display nam ...

Motion Controller Axis input values over scale in increments of 2

UE - Platform - XR - Jan 8, 2020

The Axis input values for SteamVR motion controllers will increase exponentially by 2 from the moment the editor starts and every time the user enters VR Mode or does a Launch On (eg. Entering VR Mo ...

Motion Controllers fail to track during Launch On

UE - Platform - XR - Jan 8, 2020

The Editor is failing to track or receive input from connected SteamVR motion controllers during a launch on. It appears that the editor isn't locating the action manifest. If the user enters VR Pr ...

VR Template Project Doesn't Create SteamVRBindings Config Folder

UE - Platform - XR - Jan 8, 2020

When creating a basic VR Template project, setting the default map to Motion Controller map and exporting a Win64 build their is no SteamVRBindings config folder. I tested this with a Vive Pro and ...

Upgrading project results in loss of game input

UE - Gameplay - Input - Jan 7, 2020

Upgrading a marketplace creator's project to engine version 4.23.1 and above results in loss of (previously) working functionality with game input. ProjectDownload: [Link Removed] Tested in: 4.2 ...

Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled

UE - Audio - Jan 7, 2020

Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled User was able to workaround the issue by replacing Audio::FAudioCaptureAndroidStream::CloseStream() wi ...