Landscape Spline collision displays incorrectly

UE - LD & Art - Modeling Tools - Landscape - Aug 27, 2020

Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...

Text Size In Material Blueprint Comments Don't Change

UE - Rendering - Materials - Aug 24, 2020

When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...

Media Player not updating when IMG Media Source files are changed

Media Framework - Aug 20, 2020

Images in a sequence path for an Img Media Source are not updating without restarting the project. Changing the path itself appears to work as expected.  Tested in versions 4.22.3(CL 7053642), 4. ...

Compsure crashes when reordering transform passes

UE - Rendering - Aug 10, 2020

Re-ording the Transformpass array results in a crash of the engine. Link to repro video: [Link Removed] ...

Widget Slider increments in an odd way when it is dragged outside of its bounds when next to another Widget

UE - Editor - UI Systems - Aug 6, 2020

The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...

Importing FBX file with same material slots and texture names has bugs

UE - Editor - Framework - Import and Export - Jul 31, 2020

When importing a file from Blender, UE creates the correct number of materials, but the number of textures is incorrect and is being overwritten, and not importing the correct amount. Tested and re ...

ChildAnimBP with different skeleton than parent does not show child skeletons anims in AnimGraphOverrides

UE - Anim - Runtime - Anim Blueprints - Jul 31, 2020

Create a Parent AnimBP, add any animation to it. Then create a childAnimBP from Parent. In ChildAnimBP, go to TargetSkeleton (from class settings) to change a different skeleton. Then go to the Anim ...

"ShowFlag.InstancedFoliage 0" hides HISMC

UE - LD & Art - World Building - Foliage - Jul 29, 2020

Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used. This was reported and tested in 4.24.3 (CL-11590370) and reproduced ...

Flickering artifacts are rendered when using Sky Atmosphere Component with Vulkan

UE - Rendering - RHI - Jul 16, 2020

Rendering the SkyAtmopshere component using Vulkan with and without Vulkan (SM5) enabled causes artifacts to appear on screen on Windows and Linux.  This was reported and tested in 4.25.1 (CL-135 ...

[CrashReport] UE4Editor-D3D12RHI!static void SetRayTracingHitGroup(class FD3D12CommandContext & const, class FD3D12RayTracingShaderTable *,

UE - Rendering - RHI - Jul 14, 2020

Generated from CrashReporter Error Message: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000088 User message (Aritzia_Bistro.log): datasmith re-import ...