Crash on hot reload for DynamicDelegate

UE - Foundation - Core - Mar 23, 2020

This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...

Compiling blueprints with a reroute node attached to a class variable to a "Spawn for gameplay task" causes the pin to "instigator" to disconnect

UE - Gameplay - Mar 20, 2020

Creating a reroute node between a class variable and a "Spawn actor for gameplay task's" class pin will cause the variable attached to the instigator pin to disconnect. ...

Spawnable empty actor loses components after editor restart

UE - Anim - Sequencer - Mar 19, 2020

Empty actor spawnables do not have any components after an editor restart. ...

SampleCurve And SampleColorCurve Nodes Missing In Niagara Module Scripts

UE - Niagara - Mar 19, 2020

In a Niagara Module Script the "Sample Curve" and "Sample Color Curve" nodes cannot be found. They were findable in 4.24 prior to 4.24.3. This seems related to this ticket. Found in 4.24.3 CL#11590 ...

Snap to grid shortcut does not work when the coordinate's decimal value is set to a low value

Tools - Mar 19, 2020

Snap to grid shortcut does not work if the decimal value of the (X or Y or Z) coordinate is set too low.  Note: Adjusting the Y or Z value after setting the X value to -64.000038 will allow the ...

Soft Object References set directly on parameters are not correctly referenced

UE - Gameplay - Mar 19, 2020

REGRESSION: This regressed between 4.23 and 4.24 Assets set directly in a soft object reference pin on a blueprint function are not correctly referenced. ...

Property Redirectors do not update the DisplayName of delegate nodes

UE - Gameplay - Blueprint - Mar 19, 2020

This is happening because the property  FText DelegatePropertyDisplayName; on UK2Node_ComponentBoundEvent is serialized, so it does not get properly updated.  ...

Bound Variables In UMG Are Deleted As Unused If Not Used In The Graph Window

UE - Editor - UI Systems - Mar 18, 2020

If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...

Maps fail to respond to any changes made in the CDO if any value has been modified in a loaded instance

UE - Gameplay - Blueprint Editor - Mar 18, 2020

TMaps do not function as I would expect when blueprinted. Any change made to the instance completely disables inheritance of all changes to the CDO, rather than only overriding the keys that are mod ...