Volumetric Translucent Shadow not showing in game mode

Rendering - Features Teams - Sep 8, 2020

Volumetric Translucent Shadow not showing in game mode for versions 4.23-4.25.  Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), 4.23.1(CL 9631420), 4.22.3(CL 7053642). Wor ...

Specular reflections break when using Forward Shading

Rendering - Sep 3, 2020

Forward Shading under 4.25.3 seems to break something in the Hair shading model. Default Lit seems to behave normally. Reported and tested in 4.25.3(CL 13942748). ...

Cascade velocity aligned particles jitter when "use local space" is enabled

Rendering - Cascade - Sep 2, 2020

Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...

Intellisense autofill not working when including files using quotations

DevTools - UnrealBuildTool - Sep 2, 2020

Intellisense does not try and autofill included files when using quotation marks. ...

Volumetric Material not compiling on Niagara Mesh Renderer

Rendering - Niagara - Sep 1, 2020

The Volumetric Shader seems broken when used along the Niagara Mesh Renderer. Reported and tested in version 4.25.3(CL 13942748). Tested with same result in version 4.24.3(CL 11590370). ...

Gamepad "A" and directional-pad keys are not detected

Tools - UMG - Aug 31, 2020

Gamepad "A" and directional-pad keys are not detected when used within a sub widget. Test project link: [Link Removed] ...

Lighting channels on static mesh doesn't change correctly at runtime

Rendering - Aug 28, 2020

If call SetLightingChannels in blueprint to set a static mesh's lighting channels at runtime, the mesh in the viewport seems can't update to the new lighting channel setting.  A weird thing is, if ...

Re-parenting BP that inherits & overrides parent-functions mark's Graph not editable

Gameplay - Blueprint Editor - Aug 28, 2020

After creating a Blueprint class and then creating a function inside the BP, then creating another BP that inherits from the parent BP and overriding the original function inside the new Class and t ...

Engine crashes after editing a struct variable in use.

Gameplay - Blueprint - Aug 27, 2020

After editing any struct variable in use such as adding, removing, or editing, and then compiling afterward the engine crashes. Sometimes it crashes after a few seconds. ...

Changing the collision response type of an instanced actor using a public variable in the construction script does not change the response type

Physics - Aug 27, 2020

Changing a public variable which is setup in the construction script of an actor to set the actor's collision response type does not change the actor's collision response type. The response type rem ...