An array of structures variable has its values reset when the structure is modified without recompiling the blueprint

UE - Gameplay - Apr 2, 2021

An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...

Ensure condition failed : loading sublevels containing reflection captures, UpdateAllReflectionCaptures may be called twice

UE - Rendering - Apr 1, 2021

If sublevels containing multiple reflection captures are loaded in consecutive ticks and the execution timing of UpdateMaxCubemaps on rendering thread is delayed, UpdateAllReflectionCaptures will be ...

Crash when deleting the Add Component By Class node after changing the Relative Transform of the component

UE - Gameplay - Blueprint - Mar 31, 2021

When adding the Add Component By Class node, choosing a class that has a Relative Transform pin, changing the transform, and deleting the node the editor crashes. I tested this with the Skeletal Mes ...

Async Task nodes placed in editor only modules should not issue a warning if the proxy class is set to something in the game module

UE - Gameplay - Blueprint Compiler - Mar 30, 2021

Because the proxy class is set to something within the game module, no warning is placed on the node as the outer package ends up being a valid Runtime module. This should actually be a warning in ...

Current Max Draw Distance Field doesn't update if actor detail panel is open when Desired Max Draw Distance is changed in BP Editor

UE - Gameplay - Blueprint - Mar 30, 2021

This issue seems to occur if and only if viewing the value in the details panel. Following the above repro steps without looking at the value in the details panel, and then clicking the asset to ins ...

Placing WaterBody makes sub-levels that should have no effect dirty

UE - LD & Modeling - Terrain - Water - Mar 30, 2021

This issue occurs when using the Landscape Streaming Proxy. ...

Image rendering is incorrect when RichTextBlock that displays an image is a child of Retainer Box

UE - Editor - UI Systems - Mar 29, 2021

This issue occurs when using an image with RichTextBlockImageDecorator for RichTextBlock. This displays RichTextBox of RetainerBox and RichTextBox as it is. In the case of UMG Editor, the image is ...

Seems a bug in UClass::SetSparseClassDataStruct

UE - Foundation - Core - Mar 25, 2021

Assert when adding geometry cache asset as a component to a blueprint actor

UE - Editor - Content Pipeline - Import and Export - Mar 24, 2021

When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache. ...