DefaultEditor.ini dirtied when UpdateSingleSectionOfConfigFile is called for an object containing an array property

UE - Foundation - Core - Aug 5, 2021

Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...

TextRenderComponents exist on editor dedicated server instances

UE - Networking - Aug 3, 2021

It seems as though TextRenderComponents are not intended to exist on dedicated servers. In BaseEngine.ini, they are explicitly excluded: "+ClassesExcludedOnDedicatedServer=TextRenderComponent" This ...

Crash when adding a streaming level to the world through Python

UE - World Creation - Worldbuilding Tools - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

A node in function run even if disabling compile of the node

UE - Gameplay - Aug 3, 2021

Disabling BP node will function properly in event and macro, but it does not work in function. ...

TriggerMontageEndedEvent will clear queued notifies for all instances of a montage

UE - Anim - Runtime - Jul 29, 2021

When a montage finishes and TriggerMontageEndedEvent is called, all queued notifies for that montage are cleared. However, this assumes that there is only one instance of the montage active at any ...

InstanceDecorators of URichTextBlock is increased everytime add it to viewport

UE - Editor - UI Systems - Jul 29, 2021

URichTextBlock::UpdateStyleData() does not check whether DecoratorClasses already had any specificed DecoratorClass. So every time you turn UMG on and off from the Viewport, Decorator Classes will i ...

Realtime Rendering toggle disabled after using Cloth Painting

UE - Simulation - Physics - Character - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...

[Submix][Recording] - Existing Sound Wave to Overwrite option has no effect

UE - Audio - Submixes - Jul 29, 2021

This is an old bug that looks like it never made its way into JIRA. Adding for documentation.  ...

Single Frame Blendspace doesn't sample root motion

UE - Anim - Runtime - Jul 26, 2021

Single Frame Blendspace nodes don't correctly sample/generate root motion. The reason for this is because of how we calculate the delta to bump the sampling within the blendspace each frame. In a ...

Making a Movie Scene Section Parameters struct in Blueprints will use the incorrect Can Loop values

UE - Gameplay - Blueprint - Jul 26, 2021

Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node.  You can work ar ...