Making a Movie Scene Section Parameters struct in Blueprints will use the incorrect Can Loop values

Gameplay - Blueprint - Jul 26, 2021

Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node.  You can work ar ...

Rendering from the Movie Render Queue at runtime while using the current level will fail, even when the levels match

Anim - Sequencer - Jul 22, 2021

When Use Current Level is true, the MRQ tries to validate that the maps are the same, but this will fail when the maps actually do match.  The Use Current Level flag should allow the render to cont ...

When Mobile Deferred Shading, the DBuffer Decal is affected by metallic value

Platform - Mobile - Jul 22, 2021

Use Deferred Shading (r.Mobile.ShadingPath=1) Enable DBuffer Decal All Lights’s mobility is Static Decal Material settings : Material Domain - Deferred DecalBlend Mode - TranslucentDecal Blend Mo ...

Translucent materials appear in all stencil layers when rendered in the Movie Render Queue

Anim - Sequencer - Jul 22, 2021

No matter how many passes there are translucent objects will appear in all of them. A notable case is particles, as their materials are often translucent. Using masked materials is a possible workar ...

When using All Nearby Spawned Actors, the number of recorded animation frames is not enough.

Anim - Sequencer - Jul 21, 2021

The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/". I thought that increasing the number of frames by 1F on Sequence would solve the ...

Reset Orientation and Position node doesn't work with OpenXR enabled

XR - Jul 20, 2021

When using the ResetVR input action to reset the orientation and position of the camera, the input doesn't respond when using the OpenXR plugin. When disabling the plugin and enabling SteamVR or Ocu ...

wire import crash on file generated by alias 2021.3

Tools - Import and Export - Jul 20, 2021

Our company has updated Alias to 2021.3.1 and now Datasmith crashed when importing .wire files. Previously we had Alias 2019 and Alias 2021.1 installed. Now just Alias 2021.3.1 and then the issue be ...

Memory leak when rendering some meshes with ray tracing enabled

Rendering - Jul 19, 2021

This memory leak seems to be caused by the TMemStackAllocator of FRayTracingMeshCommandOneFrameArray. Using the FDefaultAllocator for FRayTracingMeshCommandOneFrameArray works as a workaround. // ...

Incorrect normal calculation when rotating a ProceduralMeshComponent

Rendering - Features Teams - Jul 19, 2021

Issue happens on meshes loaded from FBX and used to create a ProceduralMeshComponent with CreateMeshSection_LinearColor function ...

Material of Skeletal Mesh does not render correctly when using multi-UV with ES3.1 and using Render Static

Platform - Mobile - Jul 15, 2021

ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...