Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

PDO black pixel artefacts while moving

Rendering - Jun 14, 2021

Worth noting on PC this is visible but doesn't always occur.  [Image Removed] ...

Masked areas render as black if material uses any virtual texture

UE - Rendering - Jun 9, 2021

Masked materials that sample virtual texture don't function correctly. They render black instead of masked. This happens when there is no depth pre pass enabled. Automatically enabling depth pre p ...

Hair sampling/aliasing in editor with sequencer

UE - Rendering - Jun 9, 2021

UPD: affected version 4.26 so regression for 4.27 is no ...

Open Marketplace button is unresponsive

Portal - Jun 8, 2021

When pressing the Open Marketplace button in UE5 or the Marketplace button in UE4, nothing happens. This occurs in both UE5 Early Access and UE4 4.26.2. Tested in //UE4/Release-4.25 @ CL 14469661 ...

HDR is washed out or broken across multiple platforms

UE - Rendering - Jun 4, 2021

Default HDR images look incorrect for different reasons on each platform: PC SDR:[Image Removed] PC HDR:[Image Removed] ...

Different instanced materials are seen as the same material due to GUID

UE - Rendering - Jun 3, 2021

See licensee description of the issue: The problem appears when I have two instanced materials with the same number of parameters. I've noticed that ShaderMapId has MaterialLayersParameterIDs where ...

When Niagara is set to DesiredAge in Sequencer, the processing load increases after play

Rendering - Niagara - Jun 3, 2021

This does not happen in 4.25.4. It has been confirmed to occur with 4.26.2 and UE4main. After playback is complete, a large amount of stalls can be seen in Insight. ...