Sibling subsequences interfere with each other if they have different hierarchical biases

UE - Anim - Sequencer - Jun 10, 2022

It seems we are trying to factor for the other transform track, but it will not be applied due to the biases. ...

Right click editor/Slate windows blackout after a while of repeatedly clicking them.

UE - Editor - UI Systems - Slate - Jun 8, 2022

Licensee video of the issue here - [Link Removed]  This can be worked around with this setting:  [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...

Take Recorder starts all timecodes at zero unless "Start at Current Timecode" is checked

UE - Anim - Sequencer - May 19, 2022

This seems to be a regression caused by CL 16942648 ([Link Removed]). Recording times based on the sequence, means the timecode will always begin when the sequence does. ...

Migrate away from deprecated JCenter

UE - Platform - Mobile - May 12, 2022

Since JCenter is already obsolete, we will get an error when we try to use JCenter( e.g.  project using Facebook SDK for Android). This issue can be solved by adding mavenCentral() to the repositor ...

IVideoRecordingSystem::EnableRecording call on Windows shifts viewport drawing position

Media Framework - May 12, 2022

The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...

External event dispatcher bindings are duplicated along with instances in the level editor.

UE - Gameplay - Blueprint Editor - May 12, 2022

Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Editor - UI Systems - Slate - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials.

UE - Rendering - May 10, 2022

Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials. See [Link Removed] ...