Cannot use Goto Definition on Engine native function in Binary build

Core - Sep 19, 2017

User is not able to use Goto Definition on Engine native function in a Binary (Launcher) build. Notifications appear reading "Could not find code file...", and the following is spammed in the outpu ...

Assertion Failed AsyncLoading.h on launch of a Dedicated server built from the First Person Template

Networking - Mar 9, 2017

Using the first person template to build/compile/package a dedicated server causes the server to assert shortly after launch. This assert does not occur when building a dedicated server from a thir ...

Real-time thumbnails causing large performance issues

UE - Rendering - Feb 1, 2017

When Real-Time Thumbnails are enabled in the content browser and you have many blueprints with static meshes (or anything that is rendered in the blueprint's viewport), the real-time tooltips cause ...

Nodes impacted by code changes do not generate warnings after HotReload

Gameplay - Blueprint - Oct 20, 2016

I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload. This is a regression from 4.13 ...

Nested component subobject visualization and defaults editing is not working properly.

Gameplay - Components - Jul 28, 2016

Currently it is only partially possible to edit nested component subobjects, but not in a way that's consistent with how top-level component subobjects are edited (both Blueprints and IWCE). This is ...

Undoing In Blueprint Editor Clears Component Selection

Gameplay - Blueprint - Apr 25, 2016

When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...

Orthographic Camera Preview window does not render materials

UE - Editor - Jan 17, 2015

I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...