Make Binary Config setting has typo in the tooltip

Tools - Aug 24, 2021

There is currently a typo in the Make Binary Config option tooltip text. It currently says, "If enabled, staging will make a binary config fie for faster loading." Instead, the text should read "If ...

RGB/UINT10 HDR Format not using ST.2084

UE - Rendering Architecture - RHI - Aug 23, 2021

Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...

Evaluate WPO for Foliage(HISM) is based on Local Space?

UE - Graphics Features - Lumen - Aug 21, 2021

Images Rendered by Movie Render Queue don't match the looking in viewport if After Tonemapping PP was applied

UE - Virtual Production - Rendering - Color - Aug 21, 2021

This might be a bug or by design which needs to be handle by certain pipeline (OCIO?), but it's quite confuse that such big difference compare the images rendered by MRQ to those seen in Editor view ...

Images Rendered out by Movie Render Queue has much more visible Banding issue in gradient

UE - Virtual Production - Rendering - Color - Aug 21, 2021

I did some experiment locally. At very first I thought it's the image compression issue, since the issue is also obvious while rendered out images as JPG and PNG, there's no image compression qualit ...

Binding Input Actions to Shift+F results in no input being detected

UE - Gameplay - Input - Aug 19, 2021

From my testing, it appears that Shift+F is not detected by the editor. If you map the input action to either F or Ctrl+F, they both work correctly, so it seems specific to the Shift+F keyboard comb ...

Using "Windows + Up Arrow" does not work before clicking window or change inputmode to UI or GameAndUI

UE - Editor - UI Systems - Aug 19, 2021

"Win and Up Arrow" is shortcut for changing to fullscreen mode, but it does not work properly before clicking window or change input mode to UI or GameAndUI. probably, Win API caused this issue, an ...

Instanced subobject property values nested inside struct members are copied from default data at object initialization time, possibly leading to an EDL error at runtime.

UE - Foundation - Core - UObject - Aug 18, 2021

When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potent ...