Soft actor references can no longer be set in DataTables

UE - Gameplay - Blueprint Editor - Feb 9, 2021

As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...

Interface cast nodes can be placed for non-object pins

UE - Gameplay - Blueprint - Feb 1, 2021

Interface Cast nodes appear to be returned as valid and context sensitive for every possible pin, even ones like floats and integers. Following the repro above, it is easy to place a node but it wil ...

Macros from temporary diff blueprints can be placed and corrupt blueprint

UE - Gameplay - Blueprint - Feb 1, 2021

Following the repro, a temporary copy of a BP Macro library is loaded into memory. When you right click to place a node, it incorrectly lists macros defined in this temporary library. They are fully ...

Crash in Format Text node when replacing existing text with a string table reference

Tools - Jan 25, 2021

The Format Text node may cause a crash when replacing existing hard-coded inputs with string table references. This looks to be dependent on whether or not the string table has been successfully use ...

InitSDL() failed error when launching onto Linux

UE - Platform - Linux - Jan 22, 2021

When launching onto Linux, the launch on fails Also tried launching on with QA-Promotion, still failed with same error, ruling out water ...

[Sound Submix] - Dry Level of a Submix is calculated differently whether or not there is an effect in the chain

UE - Audio - Submixes - Jan 21, 2021

There is a discrepancy is how the output volume of a submix is calculated when the effect chain is and is not populated. When there is no effect on the submix, the Dry Level adds additional gain to ...

Assertion failed occurs in VR when walking into water on QA-Waterworks map

UE - Graphics Features - Jan 20, 2021

Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...

[Soundfield Submix][Crash] - Unreal Ambisonics Crashes on Packaged Game and in Standalone

UE - Audio - Submixes - Jan 11, 2021

Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option.  I have only co ...

'Force Volumetric' property broken on instanced static meshes

UE - Graphics Features - Jan 11, 2021

Regular static meshes work expectedly with Force Volumetric however instanced static meshes do not. ...

Add Submix Effect Blueprint Does Not Have Any Effect

UE - Audio - Dec 11, 2020

Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect.  This also applies to "Add Master Submix Ef ...