This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...
Worth noting on PC this is visible but doesn't always occur. [Image Removed] ...
Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...
Upgrade to use AndroidX ...
The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...
Masked materials that sample virtual texture don't function correctly. They render black instead of masked. This happens when there is no depth pre pass enabled. Automatically enabling depth pre p ...
UPD: affected version 4.26 so regression for 4.27 is no ...