There is a discrepancy is how the output volume of a submix is calculated when the effect chain is and is not populated. When there is no effect on the submix, the Dry Level adds additional gain to ...
Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...
Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option. I have only co ...
Regular static meshes work expectedly with Force Volumetric however instanced static meshes do not. ...
Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect. This also applies to "Add Master Submix Ef ...
The grid in the blueprint editor is not able to be hidden via the Show Grid flag in the viewport dropdown. This has regressed sometime in //Ue4/Release-4.25 as I cannot reproduce this issue in //UE4 ...
The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...
This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...
Changing a Niagara System Component's Override Parameter in a parent BP does not change the value in the child BP ...
Because the OnlineSubsystemGoogle for iOS use old GoogleSigninSDK(Ver4.x), when uploading the iOS build to AppStoreConnect, ITMS-90809 (using a deprecated UIWebView) will be issued. To fix this, we ...