Cannot reference Branch point in CharacterAnimBP event graph

Anim - Dec 22, 2014

In CharacterAnimBP: After creating a new montage branch point you cannot reference it in the CharacterAnimBP’s Event graph until you close and restart the editor. ...

A newly added BlueprintImplementableEvent no longer appears in the context search menu of an Event Graph if a Hot Recompile was performed after the event was added in code.

Gameplay - Blueprint - Dec 19, 2014

Performing a Hot Recompile in the Editor after adding a BlueprintImplementableEvent to code class does not have the new event added to the right-click context search window in the Event Graph of a B ...

Setting linear dampening during runtime via the event graph does not work for separated chunks

Physics - Destruction - Dec 18, 2014

DESCRIPTION: When using a DM in blueprints and setting the linear dampening in the event graph the DM will honor the linear dampening but the chunks as they break off will not. Setting the mesh to ...

Aim Offset Not Functioning Properly in UE 4.6

Anim - Dec 17, 2014

Creating an Aim Offset Blendspace from Epic's "aim from the hip animations" in the Animation Starter Pack results in the character's arms being animated behind the characters head when trying to imp ...

Cannot Package Game for Windows from External Drive on Windows 8.1 Boot Camp Mac

Core - Dec 17, 2014

User is trying to package the xixoBerlinFlat Marketplace and cannot get a packged project from an external drive project on a Windows 8.1 x64 system running via Bootcamp on a Mac. ...

Structs in the Instance Settings for a Static Mesh in the Foliage Fill tool are not editable.

Tools - Foliage - Dec 17, 2014

Adding a struct to the foliage panel results in the struct not being editable for a static mesh instance. The same struct is editable if applied to a PrimitiveComponent. ...

"Joint Target Location" no longer shows up in Two Bone IK

Anim - Rigging - Dec 16, 2014

In character blueprint, in an animation state, "Joint Target Location" no longer shows up in Two Bone IK node (See attached image.) ...

Setting the root component in a code class constructor does not actually set that component as the root component of a Blueprint created from that class.

Gameplay - Blueprint - Dec 16, 2014

The root component of a Blueprint is determined by the order in which the components are defined in the constructor of a class (the component defined first becomes the root component). Trying to set ...

Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled

Tools - Dec 16, 2014

Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled. The camera appears to behave the same as it would normally, but the actor the viewport is locked to is moved ...