Mobile HDR Path doesn't work on GearVR

Virtual Reality - Mar 13, 2015

MobileHDR fails on GearVR ...

Launch on Nexus 9 fails due to unknown arm64-v8a architecture

Platform - Mobile - Mar 13, 2015

Nexus 9 fails due to unrecognized CPU architecture. Need to add mapping of arm64-v8a to arm64 (UE4 internal architecture for this part) so it will fall back to armv7 for now and in future use 64-bi ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

Tools - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...

Blueprint Instanced static meshes generated in construction script do not bake lighting properly

Rendering - Mar 12, 2015

Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...

Blueprint with instance static mesh from construction script will cause crash when using the build then build geometry

Tools - Mar 12, 2015

When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...

NavModifierComponent doesn't work well with dynamic owner actors

Gameplay - AI - Mar 12, 2015

When a raw NavModifierComponent gets added to a character it cuts a hole in the navmesh (as expected) but doesn't update the location with character's movement. And it should. ...

Show Navigation does not work in a packaged build

Gameplay - AI - Mar 9, 2015

USER DESCRIPTION: Every time I check "Enable Drawing" in project settings, save all, close the editor then open it again -> Enable Drawing is unchecked. Why? Is there some other place when this opti ...

Fix textureLOD for PowerVR workaround

Platform - Mobile - Mar 9, 2015

https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...

Build error when compiling a code project with the word "Engine" as the last word of the title

DevTools - UnrealBuildTool - Mar 9, 2015

When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...

Reflection Captures when used with levels do not pass color of the reflection

Rendering - Mar 7, 2015

When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...