Using variations on the 'shot' console command closes iOS project on device

UE - Platform - Mobile - Jul 6, 2015

Using the console commands 'shot', 'highresshot 1' and 'highresshot 2' will crash to the 'recent apps' menu an ipa with Metal enabled. I tried this with 'Forward Rendering with Metal' disabled and u ...

Crash when destroying a pawn on the client

UE - Networking - Jul 6, 2015

Crash when destroying a pawn on the client. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2610743). This is a regression: the crash does not occur in 4.7.6 Crash Report: [Link Removed] ...

Random Stream variables in the GameMode are reset every PIE

UE - Gameplay - Blueprint - Jul 6, 2015

Random Stream variables in the GameMode are reset every PIE. Workaround is to use Set Random Stream Seed before using the Stream value. Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable ...

"Failed to Merge Bones" window can pop up repeatedly with no "...to all" option

OLD - Anim - Jul 6, 2015

User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...

Debug is not functioning within the Blueprint Function Library

UE - Gameplay - Blueprint Editor - Jul 6, 2015

The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...

Building lighting fails on Linux without Internet connection

UE - Platform - Linux - Jul 6, 2015

Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...

No visual updates when adjusting the curve editor in UMG for the first two points on the timeline

UE - Editor - UI Systems - Jul 6, 2015

When Switching the curve editor to cubic interpolations for example moving the blue handles will not change the curve. However, if a third point is add this function works as intended from the 2 poi ...

Foliage does not spawn on Hierarchical Instanced Static Mesh Components

UE - World Creation - Worldbuilding Tools - Foliage - Jul 3, 2015

Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...

"ERR: Transient text cannot be serialized" after converting to 4.8

UE - Foundation - Core - Jul 3, 2015

"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...

UMG Widget color and Text color has different output at UE4 editor to Mobile preview and Mobile device.

UE - Editor - UI Systems - Jul 3, 2015

UMG Widget color and Text color has different color output at UE4 editor to Mobile preview and Mobile device. https://udn.unrealengine.com/questions/251945/umg-viewport-device%E1%84%8B%E1%85%A6%E1% ...