Widgets will not continue to tick when out of view

UE - Editor - UI Systems - Oct 20, 2015

If the player uses Event tick to set the position of a widget blueprint with in the viewport and the widget then leaves the bounds of the viewport the widget will then no longer update so that it ca ...

Properties missing from Japanese UI

UE - Editor - UI Systems - Localization - Oct 20, 2015

Some properties go missing when the Editor is switched to Japanese mode. Specifically, missing under Collison: -Simulation Generates Hit Events -Phys Material Override -Use CCD (See attached screens ...

Wheels become detached from vehicle if simulate physics is switched.

UE - Simulation - Physics - Oct 19, 2015

If Simulate Physics is turned off / on for a vehicle, the wheels will become detached from the vehicle and keep rolling if they were rolling at the time that Simulate Physics was turned off. ...

Import window on Linux does not list all folder options

UE - Platform - Linux - Oct 19, 2015

When the Import window is opened on Linux, the window does not show all folders such as multiple drives, common folders, etc. This makes finding files to import more difficult since search options ...

Opacity is not receiving Input for Material Functions

UE - Graphics Features - Oct 19, 2015

Opacity is not working with a material function "Make Material Attributes" node. ...

Code function with delay enters a loop when called from BPs

UE - Gameplay - Blueprint - Oct 19, 2015

If a code function is written with a delay that doesn't take any arguments, calling the function from blueprints causes the blueprint to get stuck in a loop and not continue to the next BP node. ...

Nested UPROPERTY components show as direct children of the parent object

Tools - Oct 19, 2015

When an object has a component attached that has another component as a child, the nested component is shown as a direct child to the parent object. In the image: The listing in the hierarchy surro ...

Trying to use a button's default style to set the style of another button will result in a blank white texture

UE - Editor - UI Systems - Oct 19, 2015

If the user gets the default style of a button and then uses that widget style to set the style of another button the second button will then have a blank white texture for it's style rather than th ...

SSR is not added to a Scene Capture2D on Update Frame

UE - Graphics Features - Oct 19, 2015

When a Scene Capture 2D is not Capturing Every Frame but updated on Frame, the Screen Space Reflections are not updated with the rest of the Frame Update. With Capture Every Frame Turned On: [Imag ...

Matinee not triggering when moved from one level to another

Tools - Oct 19, 2015

It appears that if you create a Matinee in a Sublevel, and then subsequently move the matinee between levels. It will not keep associations with the attached actors in the Matinee and not trigger e ...