Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that ...
Physical material masks are not working as expected in cooked builds. Licensee reports that the mask data is empty at runtime. ...
"Hello, we've found a quirk with ABP's pose watch and compatible skeletons. Same setup as above. We have skeleton A as the base and skeleton B as a compatible skeleton. They both share similar hiera ...
Licensees have reported that they want to specify the Size in the same unit as cube on level. Looking at the engine, it seems that the Decal Size is currently set as the half size of the Box. [Imag ...
It appears that Alembic caches do not influence Lumen's indirect lighting (except for shadowing). Alembic geometry caches should influence lighting in Lumen as any other geometry in a level. I hav ...
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If this is just a display issue, it's still fairly significant because a tolerance of 0 and anything else are very different. I have not confirmed if it's only display or if the comparison is actual ...
Debug drawing with AnimDarwDebug~ does not work when RootMotionMode is set to "RootMotion from Everything". In addition, the same issue occurs when MultiThread of Animation is turned off. Licensee ...
Resizing the editor window or any floating panel causes the panel contents to jitter during drag. See attached images. The jittering one is from Main and the normal behavior was captured in UEFN. ...