Editor crashes when edit foliage assigned to data layer in foliage mode

UE - LD & Art - World Building - Foliage - Apr 29, 2022

Debug Lines can be seen through objects at certain camera angles.

UE - Rendering - Apr 28, 2022

Debug Lines can be seen through objects that occlude them at certain camera angles. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regre ...

Running VR Template with DirectX11 and Instanced Stereo causes massive memory leaks

UE - Rendering - Apr 28, 2022

Massive memory leak occurs when using dx11 in the VR Template. The memory leak maxed at 18GB after hour and a half. This issue does not happen with dx12, Metal or Vulkan. Issue does not occur when I ...

BlendOutTime setting doesn't work when unlinking multiple anim layers

UE - Anim - Gameplay - Apr 27, 2022

When we unlink the layer, we call UAnimInstance::PerformLinkedLayerOverlayOperation In that function, ClassToSet is null, so we loop over the layer nodes and call SetLinkedLayerInstance(this, nullp ...

TArray64 RangeCheck prints the incorrect error messages for values over 32-bit length

UE - Foundation - Core - Apr 27, 2022

TArray64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regressi ...

Unable to multiple a Vector2D with a float in Blueprints

UE - Gameplay - Blueprint - Apr 27, 2022

Reported by licensee: [Link Removed] In UE4, we used Multiply_Vector2DFloat as the underlying function for this operation. In UE5, we're relying on promotable operators to the work. However, that o ...