SceneTexture:WorldNormal causes decal to ignore Emissive Color

UE - Rendering - Materials - Mar 11, 2022

SceneTexture:WorldNormal causes decal to ignore Emissive Color.  ...

Memory leak when using Blueprint Debugger while inspecting a return value

UE - Gameplay - Blueprint - Mar 11, 2022

Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...

Undoing a change in a level while a Material is open causes the Material to become dirty

UE - Rendering - Materials - Mar 10, 2022

Undoing a change in a level while a Material is open causes the Material to become dirty, but isn't indicated in the content browser only by the save changes dialog when closing the material. ...

Installed builds of the Engine cannot package game targets with optional game features

UE - Foundation - Build - Rocket (Installed Engine) - Mar 10, 2022

The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...

Crash when calling SetVector2DParameter on a Niagara Parameter Collection

UE - Rendering - Niagara - Mar 10, 2022

Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur.  Assertion faile ...

Crash when enabling r.HairStrands.Visibility.PPLL

UE - Rendering - Mar 10, 2022

Licensee reports no crashes in EA2. It crashes in Preview 2. The project is uploaded in a BOX due to its large file size. [Link Removed] ...

Wildcard input pins will not accept a Single Precision Float output value

UE - Gameplay - Blueprint - Mar 9, 2022

When trying to input a Single Precision float variable into a wildcard pin, a "No matching 'Add' function for 'Float (Single Precision)" error will appear. I was able to work around this by converti ...

Gameplay Effect Modifiers with Target Tags are Applied Incorrectly

UE - Gameplay - Gameplay Ability System - Mar 9, 2022

If you have a Gameplay Effect that uses an Attribute Modifiers, and this modifier has Target Tags specified, the modifier is applied unexpectedly:Adding a Required tag on the Target, the modifier do ...

'Decal Blend Mode' in the Result node is missing

UE - Rendering - Materials - Mar 8, 2022

'Decal Blend Mode' in the Result node is missing. The user that reported this noticed it when converting from early access to Preview 1. Their emissive decals stopped blending. ...

New C++ Class (actor) fails to build

UE - Foundation - Cpp Tools - Mar 8, 2022

While trying to create a C++ actor to test if it can be created with a custom Copyright notice specified in Project Settings, the Live Coding window returns a "Build failed" and error of: "ERROR: U ...