Creating a new theme is lost once the editor is restarted

UE - Editor - Workflow Systems - Apr 6, 2022

Creating a theme is undone when restarting the editor. The .json file seems to become disassociated from the editor, the theme is reset back to the previous theme, and the new theme isn't available ...

Editor crashes on start up after updating to 5.0 - Assertion failed: (TTraits::WithIdentical || TTraits::WithIdenticalViaEquality) [File:E:\UnrealEngine\UE_RelTestA\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h] [Line: 1476]

Quixel - Apr 6, 2022

User's are reporting that after updating to 5.0 the editor crashes on start up. This happens when converting an old project, creating a new project, or attempting to open a project. Some are reporti ...

GAS: Mixed replication mode and error in MinimalReplicationTags code

UE - Gameplay - Gameplay Ability System - Apr 6, 2022

We're on 4.25.4. We recently turned on mixed mode replication for GAS, which seems to work fine and reduce bandwidth as expected. However one of our unit tests started failing with this error messag ...

Restarting the engine makes c++ classes not visible from the content browser

UE - Editor - Content Pipeline - Content Browser - Apr 5, 2022

After creating c++ classes, if the engine is restarted, the c++ classes will not be visible in the content browser. However, the created classes are visible from the explorer. After opening the engi ...

Scene Capture 2D Generates Artifacts with Orthographic Projection of Nanite Mesh on Plane

UE - Graphics Features - Nanite - Apr 5, 2022

Occurs 5/5 times: The Scene Capture 2D camera displays artifacts when the projection is set to Orthographic and a nanite mesh is projected on the Scene Capture 2D plane. ...

[Console Commands] - au.debug.sounds.sort priority shows all sounds as priority 1.0 when volume scaling is bypassed or sound is 2D

UE - Audio - Voice Management - Apr 5, 2022

The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...

Opening Project with MSI Afterburner/Riva Tuner running causes GPU Crashed or D3D Device Removed crash

UE - Rendering Architecture - RHI - Apr 5, 2022

When creating or opening any project from Live UE5 binary, the editor will crash.   Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 859] hr faile ...

Editing and committing changes to a PackedLevelActor Blueprint results in a crash

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 5, 2022

Repro Ratio: 3/3 Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5.  The issue did happen ...

UMG property binding fixup for real numbers doesn't always work

UE - Editor - UI Systems - UMG - Apr 5, 2022

For UMG delegates, we currently have a fixup pass that ensures that bound functions match the signature of the native delegate. However, the fixup appears to use the wrong function name, which cause ...