Opening Project with MSI Afterburner/Riva Tuner running causes GPU Crashed or D3D Device Removed crash

UE - Rendering Architecture - RHI - Apr 5, 2022

When creating or opening any project from Live UE5 binary, the editor will crash.   Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 859] hr faile ...

Editing and committing changes to a PackedLevelActor Blueprint results in a crash

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 5, 2022

Repro Ratio: 3/3 Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5.  The issue did happen ...

UMG property binding fixup for real numbers doesn't always work

UE - Editor - UI Systems - UMG - Apr 5, 2022

For UMG delegates, we currently have a fixup pass that ensures that bound functions match the signature of the native delegate. However, the fixup appears to use the wrong function name, which cause ...

Using HISM with Density Scaling enabled throws an Ensure when Foliage Quality is lowered

UE - Graphics Features - Apr 5, 2022

Using HISM with Density Scaling enabled throws an Ensure when Foliage Quality is lowered. ...

Instanced Stereo setting crashes engine when building lighting, creating a vector3 or disabling setting

UE - Platform - XR - Apr 4, 2022

After further investigation we noticed that the issue is arising from the Instanced Stereo setting. When creating a Vector3 in a new material, building lighting or disabling the Instanced Stereo set ...

Assertion thrown while deleting a Curve from a Control Rig asset - DetailsViewWrapperObject.cpp: 231

UE - Anim - Rigging - Control Rig - Apr 1, 2022

Assertion thrown while deleting a Curve from a Control Rig asset.  ...

ARKit- Camera Passthrough does not function in ARDebugCheck Packages targeted for Shipping

UE - Platform - XR - Apr 1, 2022

Repro Rate 5/5 Confirmed to be a regression. Regression tested in //UE4/Release-4.27 at CL 18319896 and it did not occur. This was tested on a prepackaged project for compat testing. Only a black ...

Network Prediction plugin: dispossessing a client pawn results in repeated sim input

UE - Gameplay - Apr 1, 2022

After dispossessing an NP-simulated pawn, it appears that the last frame of input is used for the continued simulation of the pawn.   For example, a client player may be holding down continuous inp ...