Editable Text doesn't reflect changes after having its style changed at run time

UE - Editor - UI Systems - UMG - Mar 30, 2022

Editable Text doesn't reflect changes after having its style changed at run time. The style is changed within the Editable Text correctly, but those changes aren't reflected. ...

Potential Memory Leak when frequently terminating and re-initializing FConstraintInstance

UE - Simulation - Physics - Mar 29, 2022

From User: When frequently terminating and re-initializing the FConstraintInstance, there appears to be a leak when cleaning up the disabled joint, which leads to an ever growing list that gets sort ...

Behavior of reparenting Component on UE5 is different from UE4

UE - Gameplay - Blueprint Editor - Mar 29, 2022

In UE4, Reparenting the Child Component did not update it on the screen, but the Relative Transform was updated. However, UE5 now retains Relative Transform, so there are on-screen updates. This is ...

[Synth][Tone Generator] - Editor crashes when Starting Synth Component Tone Generator

UE - Audio - Mar 29, 2022

Starting a SynthComponentToneGenerator crashes the editor with the following assert:Assertion failed: bSuccess [File:D:\build\++UE5\Sync\Engine\Source\Runtime\SignalProcessing\Private\AudioBufferDis ...

Allow deferred actor spawning to add network actors in FinishSpawning

UE - Networking - Mar 28, 2022

Currently an actor must be marked replicated before spawning in order to properly be added to any net drivers through AddNetworkActor. We should consider allowing that to happen later in the proces ...

Child Animation Blueprint that inherits a Layer Interface can have the Layer Interface added a second time

UE - Anim - Runtime - Anim Blueprints - Mar 28, 2022

Child Animation Blueprint that inherits a Layer Interface can have the Layer Interface added a second time giving the impression changing the layers within the child will override them for the child ...

Lighting Channels do not work with Forward Shading

UE - Rendering Architecture - Materials - Mar 28, 2022

Param usage bug when using switch params

UE - Rendering Architecture - Materials - Mar 28, 2022

From the ticket: In a material instance using the attached master material if A is TRUE and B is FALSE I expect to be able to configure param C in the UI. However param C is shown only when Useswi ...