Renaming blueprint macro causes Failed import for EdGraph errors

UE - Gameplay - Blueprint - Feb 4, 2022

Macro libraries try to support guid-based renaming: when a specific macro is renamed blueprints using the old name will automatically point to the new name and work properly. However, this fixup hap ...

Volumetric Cloud + Sun ghosting artefacts around a static cube

UE - Graphics Features - Feb 3, 2022

Video of the issue here - [Link Removed] 4.27 and 5.0 seem to display slightly different outcomes. In 5.0 the sun only appears very close to the cube, whereas in 4.27 is can appear a bit further ou ...

USplineComponent::GetInputKeyAtDistanceAlongSpline() returns incorrect value

UE - Editor - Workflow Systems - Feb 3, 2022

USplineComponent::GetInputKeyAtDistanceAlongSpline() returns time (based on the spline's duration) at the distance rather than the input key. This method should be deprecated since current implement ...

MoviePipeline: Cannot add per-shot {file_format} name overrides

UE - Anim - Sequencer - MRQ - Feb 3, 2022

void UMoviePipelineBlueprintLibrary::ResolveFilenameFormatArguments(const FString& InFormatString, const FMoviePipelineFilenameResolveParams& InParams, FString& OutFinalPath, FMoviePipelineFormatArg ...

Editor lighting components not displaying correctly with diffuse off with lumen enabled

UE - Graphics Features - Lumen - Feb 2, 2022

Licensee note: "I haven’t tested with Ray tracing. I currently have lumen enable and it’s occurring there." ...

EditInlineNew properties on components don't work if the component name has whitespace

UE - Gameplay - Blueprint Editor - Feb 1, 2022

EditInlineNew properties on components can't be properly set if the component name has whitespace in it. This appears to be a problem with resolving the property name in SPropertyEditorEditInline::O ...

"PivotPainter_PerObjectData" node's "Random Value Per Element" output crashes with an assertion when used with a "Cross" node

UE - Rendering Architecture - Materials - Jan 31, 2022

This is a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0 CL18747223 GitHub When using the Random Value Per Element from a PivotPainter_PerObjectData with a Cross nod ...

There is no obvious way to disable Auto Exposure in a post process volume

UE - Graphics Features - Jan 31, 2022

There is no easy way to disable auto-exposure on a per-component basis.  This is a big source of confusion for people new to Unreal.  The work around is to set Min and Max Brightness to 1 or set to ...

Set Niagara Variable (Object) for Texture Object fails

UE - Niagara - Jan 28, 2022

Set Niagara Variable (Object) does not work for texture objects. ...

Importing fbx onto an empty camera animation sequence can crash the editor

UE - Anim - Sequencer - Jan 27, 2022

Importing an FBX into an empty camera animation sequence crashes the editor. The import seems to fail when trying to add a camera cut track. Exporting an fbx from a camera animation sequence, deleti ...