Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized

UE - Gameplay - Blueprint - May 13, 2022

Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized. You can also utilize a Vector2D to get the same results. Repro Rate: 3/3 Te ...

[Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary

UE - Audio - Quartz - May 13, 2022

Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...

Resizing panels causes ghosting/shifting of contents during drag

UE - Rendering Architecture - RHI - May 13, 2022

Resizing the editor window or any floating panel causes the panel contents to jitter during drag.   See attached images.  The jittering one is from Main and the normal behavior was captured in UEFN. ...

Landscape BP Brushes in WP map causes changelist validation to fail

UE - Graphics Tools - Terrain - Landscape - May 13, 2022

Using a Landscape BP brush in a WP map causes SCC validation to fail: [2022.05.13-09.04.47:880][473]SourceControl: Error: Changelist validation failed! [2022.05.13-09.04.47:881][473]SourceControl: ...

[MetaSounds][Sequencer] - Inputs don't update or clear unless the Audio Track is deleted and readded

UE - Audio - MetaSounds - May 13, 2022

Inputs in Sequencer don't update when a MetaSound is changed or if the Sound on an audio track is changed to a different asset. The Inputs cannot be added or removed manually. This leads to the user ...

Unreal Insights does not recognize Android if connecting with USB cable

UE - Foundation - Insights - May 13, 2022

Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...

Invalid Operand "WorldPartition" when calling FAutomationEditorCommonUtils::CreateNewMap();

UE - World Creation - Worldbuilding Tools - World Partition - May 13, 2022

LogAutomationController: Error: LogEditCondition: WorldSettings - EditCondition attempted to use an invalid operand "WorldPartition". ...

Migrate away from deprecated JCenter

UE - Platform - Mobile - May 12, 2022

Since JCenter is already obsolete, we will get an error when we try to use JCenter( e.g.  project using Facebook SDK for Android). This issue can be solved by adding mavenCentral() to the repositor ...

IVideoRecordingSystem::EnableRecording call on Windows shifts viewport drawing position

UE - Media Framework - May 12, 2022

The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...

External event dispatcher bindings are duplicated along with instances in the level editor.

UE - Gameplay - Blueprint Editor - May 12, 2022

Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...