When using OpenLevel to transition to a level with WorldPartition enabled during PIE, the log outputs "Failed to load '/Game/MapName': Can't find file."

UE - World Creation - Worldbuilding Tools - May 31, 2022

Outputs warning logs when transitioning to the World Partition level with OpenLevel. This only occurs in PIE, not in Standalone or Package builds. In PIE, it appears that the package failed to load ...

Only the first image of multi-source SVT can be exported.

UE - Editor - Content Pipeline - Import and Export - May 31, 2022

HLOD is not created correctly when using RuntimeSpatialHashPlaceSmallActorsUsingLocation.

UE - World Creation - Worldbuilding Tools - HLOD - May 30, 2022

[MetaSounds] - Changing an Input to Modulation Parameter crashes editor due to module load order

UE - Audio - MetaSounds - May 27, 2022

Setting an Input type on Modulation Parameter crashes the editor with:Assertion failed: Pair != nullptr [File:E:\SMoyls_UE5_Release-5.0\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 643 ...

Scaling actor along the Z Axis while the X and Y axis are set to 0.01 causes the Actor to stop rendering in the scene

UE - Graphics Features - May 27, 2022

This is a regression tested in //UE5/Release-5.0 CL18319896 Scaling a Static Mesh along the Z Axis while the X and Y axes are set to 0.01 causes the Actor to stop rendering in the scene once the Z ...

Using CustomBrush_Landmass Brush creates an inverted pyramid on the landscape

UE - LD & Modeling - Terrain - Landscape - May 17, 2022

When using the CustomBrush_Landmass Brush, clicking the landscape should add a pyramid shape landmass but instead creates a inverted landmass. Regression tested on //UE4/Release-4.27 @ 18319896 Re ...

Crash when playing a packaged project containing NiagaraAudioSpectrum

UE - Audio - Submixes - May 16, 2022

Assertion thrown when playing a packaged project containing NiagaraAudioSpectrum. ...

Complex morph target motion vectors flicker

UE - Graphics Features - Lumen - May 16, 2022

Morphing target flickers when switching between complex targets. This occurs when global illumination is set to Lumen. Per talk with analyst, it greatly improves when using SSR or None instead of Lu ...

[Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary

UE - Audio - Quartz - May 13, 2022

Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...