ForwardRendering does not render Single Layer Water and Volumetric Cloud correctly.

UE - Graphics Features - Jan 12, 2023

It seems to be due to the addition of the bIsWaterPixel decision in Engine\Shaders\Private\VolumetricRenderTarget.usf. ForwardRendering cannot access GBufferB. ...

Incorrect Tooltips for Crossfade By Param node

UE - Audio - Jan 12, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

ProceduralMesh created by ImpostorBaker cannot be saved.

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jan 12, 2023

Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected. ...

Crash when Animation Blueprint references Enhanced Input value

UE - Gameplay - Input - Jan 12, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Proejcts with vr.InstancedStereo=true crash on Mac

UE - Platform - XR - Jan 12, 2023

Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner. ...

Motion Blur Ghosting from Skeletal Mesh Animation

UE - Graphics Features - Jan 12, 2023

Crash when creating a USkeletalMeshComponent inside a UMotionControllerComponent

UE - Anim - Runtime - Jan 11, 2023

This is not a Regression. Tested in //UE5/Release-5.0 CL23058290. Crash occurs when creating a USkeletalMeshComponent inside a UMotionControllerComponent when applied to a Character. Commenting out ...

The Editor "Show Frame Rate and Memory" does not display the intended output on macOS.

UE - Platform - Apple - Jan 11, 2023

Repro Rate: 5/5 This is a live issue that has been tested in the Binary build of //UE5/Release-5.1 at CL 23058290 and DOES NOT OCCUR in Windows and Linux but DOES OCCUR in Mac. This was tested on d ...

Linked Anim Layers reference Anim Layer (Self) instead of Linked Anim

UE - Anim - Runtime - Anim Blueprints - Jan 11, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression There is a work around to get it to reference Linked Anim Layer. If the Animation Layer Interface has two Anim ...

CommonUI uses cached geometry that might be zero sized for gamepad focus

UE - Editor - UI Systems - Jan 11, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Workaround for issue is to have a text box in the vertical box before any buttons; fir ...