Crash occurs when disabling Show > Static Mesh in the Viewport while using Vulkan

UE - Rendering - RHI - Oct 20, 2022

This is a regression. Tested in: //UE5/Release-5.0 CL 20979098 - Crash did not occur. Crash occurs when disabling Show > Static Mesh in the Viewport while using Vulkan. ...

[Crashreport] UnrealEditor-Niagara!FNiagaraSubmixListener::UnregisterFromSubmix() [NiagaraDataInterfaceAudio.cpp:85]

UE - Rendering - Niagara - Oct 20, 2022

Generated from CrashReporter Crash only occurs when packaged. ...

[Audio Gameplay Volumes] - Resonance Plugin Reverb Settings do not work on AGVs

UE - Audio - Oct 18, 2022

Resonance Reverb Effects are not working on Audio Gameplay Volumes. They are working on legacy Audio Volumes.  ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Rendering - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

Crash occurs when a Const Vector 4 and a Screen Position node are passed into a LERP then connected to the Result Node

UE - Rendering - Materials - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when a Constant Vector 4 and a Screen Position node are passed into a ...

Crash occurs when after resuming from a Breaking Point that has been placed on an On List Item Object Set node

UE - Editor - UI Systems - Slate - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when after resuming from a Breaking Point that has been placed on an ...

Anim Notify States are ended when CustomTimeDilation is set to zero

UE - Anim - Runtime - Oct 12, 2022

UDN link: https://udn.unrealengine.com/s/question/0D54z00008BEDfJCAX/set-actor-time-dilation-to-0-during-a-animation-notify-state-cancel-it?fromCase=1 Notify gathering functions (e.g. UAnimSequence ...

When Recording into an existing sequence subsequences aren't saved when Save Recorded Assets is checked

UE - Anim - Sequencer - Oct 12, 2022

Sub Sequences are not saved when recording into an existing sequence in take recorder ...

Large RenderThread cost when using r.ShaderCompiler.JobCacheDDC

UE - Rendering - Shaders - Oct 12, 2022

In the editor when running with ODSC our shader maps will never be complete. This causes us to continually evaluate uniform expressions every frame for every material. This results in a large RT ...

'Autosized' SWindow with `.AutoHeight()` elements has unwanted white space

UE - Editor - UI Systems - Slate - Oct 12, 2022

Heavily discussed and diagnosed in this thread: [Link Removed] [Link Removed] narrowed down the cause: It's the calculation inside the SWindow that is wrong, sometime. It adds SWindowDefs::Default ...