FCollisionProfileNameCustomization doesn't support Multiple Values

UE - Editor - Workflow Systems - Aug 16, 2023

The class FcollisionProfileNameCustomization customizes the property editor for the class FcollisionProfileName. However, it does not handle the case where multiple assets/actors are being edited si ...

[MetaSounds]- Attemping to copy and paste inputs between graphs can cause nodes with duplicate pins

UE - Audio - MetaSounds - Aug 15, 2023

Video example: [Link Removed] Occurs in 5.2 as well as 5.2. ...

Incorrect transforms when breaking a packed level actor

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2023

See "Steps to Reproduce" ...

Edits made to Control Rig Curve Nodes in the Details panel of the blueprint editor are not saved back to original Node

UE - Anim - Rigging - Control Rig - Aug 9, 2023

Reported by licensee in [Link Removed] Changes made to the Curve node in a Control Rig Blueprint aren't saved back to the original node when the changes are made in the Details panel of the bluepri ...

FcomponentVisualizer::ShowWhenSelected() has no effect

UE - Editor - Workflow Systems - Aug 2, 2023

FsplineComponentVisualizer inconsistent selection/deselection behavior in the Level Editor

UE - Editor - Workflow Systems - Aug 2, 2023

It seems to be more intuitive if the component is selected on the Details Panel when activating a ComponentVisualizer in the Level Editor viewport. This is what happens in the Blueprint Editor’s Com ...

Slate widget may incorrectly consume key up events causing some UI to get stuck

UE - Gameplay - Input - Aug 1, 2023

This is a bug reported from a UDN customer with a sample project and video attached that goes over the input consumption states and how they are incorrectly being set when changing UI modes ...

Blueprint debugger: variable getter node displays wrong object's value

UE - Gameplay - Blueprint Runtime - Jul 28, 2023

After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...